【科普】伤害公式以及不同词缀/神格如何计算
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10.15日更新
感谢大佬推算的公式
护甲小于攻击的2/3时,基础伤害=攻击/3;
护甲大于攻击的2/3时,公式没有变化,基础伤害=攻击*攻击/(护甲*4.5)
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一、基本的伤害公式
1.主手基础伤害
护甲小于攻击的2/3时,基础伤害=攻击/3;
护甲大于攻击的2/3时,公式没有变化,基础伤害=攻击*攻击/(护甲*4.5)
![TapTap](https://img2.tapimg.com/bbcode/images/d8b3c18729f4bc3b7f6ef6f0863ea691.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/3d1dccc743dd5657e98f215f977473a4.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
2.总伤害
总伤害 =(主手基础伤害*技能系数+固定伤害)*暴击效果*(1+人物伤害增幅)*(1+人物属性伤害)*(1-怪物伤害减免)*(1-怪物属性抗性)*(1/格挡值)
普攻伤害与上述公式一致,只需要将技能系数和固定伤害换成武器普攻系数和敏带来的普攻伤害,再乘以普攻伤害%
![TapTap](https://img2.tapimg.com/bbcode/images/3a66ce1fc2333bc08a1a88ca654f1647.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/23b43fbca851a17799820d29ab4a8160.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/598117c607f4f2f89233e9f9c76f4a66.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/0fb35cd9f1581650f294ba1ef2935f86.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/7b1f2ced4f591dee97139d20ecae8b44.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
3.举个栗子
![TapTap](https://img2.tapimg.com/bbcode/images/eb267442f4c6ae86f5fb4d8d273cc378.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
基础伤害=((507+563)/2)^2/(4.5*557)=114.19
总伤害=(114.19*582.7+1140)*(1+43%)*(1+20.8%)*(1-10%)*(1-36.5%)=1782.35
图中伤害为1810,在主手攻击范围之内
二、不同随机属性/词缀/神格
1.游戏中已经解释过了,同一效果的增幅按加法计算,不同效果的增幅按乘法计算。
(1+inc1+inc2+inc3+...)x(1+more1)x(1+more2)...
其他更多的关于Increase(增加)和More(更多)的科普,可以去参考一下POE和D3。
![TapTap](https://img2.tapimg.com/bbcode/images/5ee494d14a4b418f0941cd04ec54b8d3.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
2.同一效果的增幅词缀中同一效果的增幅通常描述为 “某属性+n%”
例如下面几张图片的各个属性,都是按加法计算到面板当中,然后再与其他增幅相乘。
![TapTap](https://img2.tapimg.com/bbcode/images/68d5203a3072cb1507cfa96999f42062.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/f33bccb85d91d7b05a92cd8a91941471.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
举例:四元素的共鸣
![TapTap](https://img2.tapimg.com/bbcode/images/125428791fd7476c6ef5a165fc872f2e.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
图1:带上四元素的共鸣。
![TapTap](https://img2.tapimg.com/bbcode/images/9ee4b5149f9488d22c954839fd679966.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
图2:摘下四元素的共鸣
![TapTap](https://img2.tapimg.com/bbcode/images/1cbdf1269d1829339a5b3fcae42b544d.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
3.不同效果的增幅
大多数词缀/神格/技能被动是直接计算完,然后显示在详情面板里。
再举个栗子
①初始状态,0%增伤。0%减伤
![TapTap](https://img2.tapimg.com/bbcode/images/2cc04145a75c4219e1c034bf9e6b4cba.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
②带上冰霜神格
![TapTap](https://img2.tapimg.com/bbcode/images/807bf1f208b04ac1034bf642deb1e894.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/7776600a08f2d4e373af68ea3953931d.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
伤害增幅=1+14%
③带上空间神格
![TapTap](https://img2.tapimg.com/bbcode/images/50590164e6b7e1f50952d6030e4ad7c3.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/e345d2f6f26dc463c5cb9e7494417d35.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
伤害增幅=(1+14%)*(1+8%)=123.12%
伤害减免=9.9%
④带上智慧神格
![TapTap](https://img2.tapimg.com/bbcode/images/33c9f7329ab09661142ac89b5bf058ec.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/2bc8297d51cb291952707a4145804ee4.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
伤害增幅=123.12%*(1+6%)=130.5072%
伤害减免=1-(1-9.9%)*(1-10%)=18.91%
⑤带上金翅鸟
![TapTap](https://img2.tapimg.com/bbcode/images/b1012f9cc4c4fd187c5bf5def5f5f15f.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/10769abf084ff0576c1fc5257c2570bc.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
伤害增幅=130.5%*(1+9.6%)=143.028%
伤害减免=1-(1-18.9%)*(1-6.4%)=24.0904%
⑥时间神格(只能在战斗面板中看见)
![TapTap](https://img2.tapimg.com/bbcode/images/719b39a09acc10d995fc4395b694e735.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
伤害增幅=原伤害增幅*(1+2.8%*层数)
伤害减免=1-(1-原伤害减免)*(1-1.5%*层数)
举个栗子:
二级时间神格
![TapTap](https://img2.tapimg.com/bbcode/images/7c36edaadb9246c9372ddb0dee0c4ef7.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
图1:战斗开始时的增伤和减伤。
![TapTap](https://img2.tapimg.com/bbcode/images/dd446f21f0cde61630fede174163bfb7.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
图2:叠满9层时间神格/20层技能振幅/共生的增伤和减伤
![TapTap](https://img2.tapimg.com/bbcode/images/185c945988896216c0550647c9e43d77.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
伤害增幅=(1+24.2%)*(1+30%)*(1+5.6*9%)=242.83584%
伤害减免=1-(1-7.9%)*(1-3%*9)*(1-20%)=46.2136%
4.还有其他的攻击/召唤/护甲/生命的提高,计算方法与3.相同
三、附加伤害
![TapTap](https://img2.tapimg.com/bbcode/images/0b4811855e00bcea496f6426a6f1afac.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
附加伤害=总伤害*附加伤害%*(1+人物属性增幅)*(1-怪物属性抗性)
估算一下冰法的附加伤害。
设冰伤=80%,怪物冰抗=0%,附加冰伤%=30%(四星时光)+28.8%(绿冰寒蔓延),总伤害=1
附加冰伤害=1*58.8%*(1+80%)*(1-0%)=1.0584
相当于伤害翻倍了。
![[嗒啦啦2_AWSL]](https://img.tapimg.com/market/images/74fb2918ccda80458f33a6ea9a4e44a7.gif)
![[嗒啦啦2_AWSL]](https://img.tapimg.com/market/images/74fb2918ccda80458f33a6ea9a4e44a7.gif)
![[嗒啦啦2_AWSL]](https://img.tapimg.com/market/images/74fb2918ccda80458f33a6ea9a4e44a7.gif)
![[嗒啦啦2_AWSL]](https://img.tapimg.com/market/images/74fb2918ccda80458f33a6ea9a4e44a7.gif)
冰法什么时候才能崛起
有什么问题的话,欢迎留言讨论