大千世界伤害计算公式
精华修改于2020/11/071.3 万浏览大神攻略
在和大家讨论这个话题之前,先问大家几个问题
10%+10%=?
1+15%=?
1+15%+18%=?
10000×1+15%=?
10000×1+15%+18%=?
上述几个问题的答案,希望看这个帖子的朋友耐心的解答出来,写在纸上或者发在楼下。(用计算器更好。)
关于上述几个问题的答案,酋长用一组图来直观的回答。
1.壹万伤害图
![TapTap](https://img2.tapimg.com/bbcode/images/ac153764d5b78fc483ea172889a5e4f1.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/e9365e83b06cbce65446edf7528e8bd4.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
2.壹万+剑罡护手15%最终伤害
![TapTap](https://img2.tapimg.com/bbcode/images/f99d3a387c8df7fdf605e7f01b9b3d8d.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/bc336818e82ccf180c4c1f748c7b13af.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
3.壹万+剑罡护手15%终伤+狗链18%终伤
![TapTap](https://img2.tapimg.com/bbcode/images/fae05e74933a5637b1eb0762b451cb9a.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/b6aafb78888aa7cdedcdf0c64acce38c.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
以上。
从这几组图我们不难发现最终伤害的计算方式:
10000×(1+15%)=11500
10000×(1+15%)×(1+18%)=13570
注意:这里让我们回过头来看一下刚才的几个问题。
酋长先给出自己的答案:
10%+10%=0.11
1+15%=1.15
1+15%+18%=1.357
10000×1+15%=11500
10000×1+15%+18%=13570
看到酋长的答案很多人可能觉得莫名其妙,甚至开始怀疑酋长是不是读过小学2年纪了。(也有一部分用计算器的人惊讶的发现,答案和酋长计算的一模一样。)
别紧张,并不是计算器坏掉了也不是酋长脑子坏掉了,而是计算方式的问题。详情建议大家百度搜索“10%+10%”,看完百度以后应该大概知道怎么一回事了。
注意:这里要给一个重要的结论了。
“1+15%+18%”计算式子与“(1+15%)×(1+18%)”一致。
即:最终伤害计算公式为
1+最终伤害(1)+最终伤害(2)+…+最终伤害(n)
以上为最终伤害计算公式。记作“伤害加成类型1”
伤害加成类型2:被动栏所有伤害和基因锁所有伤害满足与最终伤害加成方式一致满足相乘。(单一元素加成或者物理伤害加成)
1.弱水三千
![TapTap](https://img2.tapimg.com/bbcode/images/e6ddcf9bb174afd8ddaf04f4658f8c0f.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/d9944a4946d47020839a86efc7ea02f2.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/707f2ab051cc66c1b7c5279d1600c14d.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
2.弱水三千加昔日荣光35%所有伤害
![TapTap](https://img2.tapimg.com/bbcode/images/979e92424d0fe4234ad7afaef072e68e.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/afdfc0711341dd30df8f4956099ad9a8.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/2c39da198f8aa623e52acfdd79ef1db8.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
3.三千弱水加昔日荣光35%所有伤害加极冻套58%寒冰伤害
![TapTap](https://img2.tapimg.com/bbcode/images/8c3f9849c4a69e93ea2de793f73f1b9c.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/08e3dcecb92b842773a8762ca2e9b92e.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/2635d5b0a4be0e7a25e7c0a91271190c.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
以上。
伤害计算为:
3600×1+35%=4860
3600×1+35%+58%=7678.8
即:伤害加成类型2的计算公式为
1+伤害加成(1)+伤害加成(2)+…+伤害加成(n)
注意:基因锁的推导过程只需要把小美换成莉莉就可。
(补充)
![TapTap](https://img2.tapimg.com/bbcode/images/2409c25bdca05b7287de7b8e692121f6.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/3fbd46862424307239026f0685a38a05.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/288d574f97ba3f49deae98837ba2486d.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/042ac0c2d60698cfc90aeef82f5130d6.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/b395f6d9a3f8dc2e3f8fafb31d9a04e3.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
3000×(1+20%)×(1+10%+25%+5%)=5197.5
伤害加成类型3:物理伤害/单一元素伤害 加成和状态栏里的所有伤害(包括单一装备伤害加成和宝珠刻印伤害加成)满足相加。
这个推导过程也不难,就给几张图,然后酋长直接给结论吧。
![TapTap](https://img2.tapimg.com/bbcode/images/674d5f3e65853c08a110abf05596682e.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/df9b8c20f7a04f9b67b3d84bd109deb0.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/2060f8d21dacb4b213bbbc5ff962a9e6.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/cbd7ae822ab7343e3b3c6f6b0b73d68a.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/50689b19a930514102fd8e11af20022d.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/bf1a24961a24357ed7e45d6c82035fe3.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
以上。
伤害计算为:
3000×1+(20+25+15+22)%=5460
即:伤害加成类型3的计算公式为
1+(伤害加成类型3分子之和)×分母不变
以上为大千世界所有的伤害加成类型,有且只有三种
并且各伤害加成类型满足相乘,即:
1×伤害加成类型3×伤害加成类型2×伤害加成类型1
用几张图来直观说明:
![TapTap](https://img2.tapimg.com/bbcode/images/5322433d2faa5a49032991b282abe0b7.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/f39ce8837e395803ceec617d4bf948d5.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/711b26a8564e9f7bf3b34af19b627ca9.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
伤害计算为:
3000×(1+(20+25+22+15)%)×(1+35%+58%)×(1+15%+18%)=15803.86
ok,
从以上所有的结论中,我们可以得出大千世界的伤害计算公式
最重要的公式来了:
大千世界的伤害计算公式=基础伤害×伤害加成类型3×伤害加成类型2×伤害加成类型1
鼓掌👏👏
@手机用户40930714
不同思路的伤害计算公式https://www.taptap.com/topic/15581834
你以为事情就这么简单结束了吗?
不不不,
没有经过实际检验的公式均为自我的脑内yy。
接下来我要用完全体的飞雪套来检验这个公式的正确与否:
一些需要必须知道的冷知识参考:https://www.taptap.com/topic/15690676
测试木桩30级普通:已知30普通木桩物理防御为200。
![TapTap](https://img2.tapimg.com/bbcode/images/f6470e321a4cdd43355b55f9a12107a7.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
面板和被动:
![TapTap](https://img2.tapimg.com/bbcode/images/51f220754564fbcb3e9b5a8d44892aab.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/c076fac2bc27083ca43dbe52ef0765a5.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
飞霜落雪剑基础伤害加成:
![TapTap](https://img2.tapimg.com/bbcode/images/0e6ef8eb7ae011f8d321351bfe6edfaa.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
以上,
这里我们先记录一下计算伤害需要知道的一些东西并以三种伤害加成类型和基础伤害分类:
基础伤害:
物理攻击:1303 30木桩物理防御:200
伤害加成类型1:(最终伤害)
龙渊+55%,剑罡护手+15%,狗链+18%
伤害加成类型2:(被动栏和基因锁所有伤害)
道法自然5%,冰晶之息11%,龙王果味10%,南瓜假面10%,元素学5%,天山飞雪58%,昔日荣光35%
伤害加成类型3:(物理伤害/单一元素伤害 加成和状态栏所有伤害加成。)
寒霜药剂15%,恶魔之血7%,武器3个宝珠30%,水灵珠80%,寒潮刻印11个22%。
以上,
代入公式开始计算:
(2095+1303×7-200×2)×(1+(15+7+30+80+22)%)×(1+5%+11%+10%+10%+5%+58%+35%)×(1+55%+15%+18%)乘以暴击系数2.99=545708
乘以暴击系数3.00=547533
乘以暴击系数3.01=552982
只要实际伤害数字在暴击系数2.99和3.01之间,且近似于暴击系数3。
(感谢@Pcx验证,并且指出暴击系数是一个大于2.99小于3.01的随机数。)
实际伤害图:
![TapTap](https://img2.tapimg.com/bbcode/images/2bc160f3ad74cf67960c856d29b1b1f3.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
以上,
大家可以尽情鼓掌了👏!