【策划面对面】精华版问答公示,亮点问答全聚集
亲爱的首领们,大家好,“策划面对面”问答内容第二弹来啦!这次小野帮大家整理出了本次活动的精华问答内容,相信大家都对这些问题非常感兴趣,另外,我们会把活动获奖名单公布在“策划面对面”完整版问答公示帖中,各位首领可以去看看自己有没有中奖哦~
策划面对面完整版公示贴链接:https://www.taptap.com/topic/7440523
以下就是本次活动的问答的精华内容,请查阅~
游戏玩法和创新
1.十三本什么时候能上线?
Darian:While we have not announced a new Town Hall level after TH12, we are hard at work on new content.We have a couple more updates planned for this year and we're excited to announce them when they are ready.We are not stopping at TH12 and plan on many more years of new content for the Home Village, and we have tons of ideas for new content. So don't worry, we are not slowing down.
虽然我们还没有宣布要推出12级大本营之后更高等级的大本营,但我们一直在积极开发新内容。今年我们还有几个更新计划推出,并会在合适的时候向大家公布。我们并不会止步于12本,我们有许许多多关于新内容的点子,也计划了未来好几年的更新内容。别担心,我们是不会放慢脚步的。
2.以后会考虑设计一款战争机器的皮肤吗?
Darian:We are only doing skins for the Home Village Heroes; Barbarian King, Archer Queen, and Grand Warden. Converting models to 3D for a 2D game is very time consuming. Maybe we might do it one day, but for now we're only doing skins for the Home Village.
我们目前只在制作家乡村庄的英雄皮肤,也就是蛮王、女皇和大守护者。把2D游戏的贴图转化为3D模型非常花时间。以后或许有可能,但目前仅限家乡村庄而已。
3.未来出了十三本后,会出现区别于圣水兵和黑油兵的全新兵种吗?
Darian:Who knows? Town Hall 12 is definitely not the last level. There will be a TH13, 14, 15, etc. As long as there is a Clash team, we will keep making new levels, troops, spells, etc. However, adding a new resource is a difficult challenge. Dark Elixir is already a premium resource for higher levels. Adding another new premium resource doesn't really add much to the game and will add more complexity than necessary. During the development of TH12, we had considered looking at alternative resources or currency but in the end we prefer to stick to simplicity.
谁说得清呢?我们可不会止步于12本,以后肯定会有13本、14本甚至15本等等。只要我们的团队还在,我们就会继续开发新的大本营等级、兵种、法术等等。但是增加新的资源类型的确是个难度不小的挑战。暗黑重油已经是高本的珍贵资源了。加入另一种珍贵资源对游戏性并没有太大改变,还会增加游戏复杂性,而这并没有必要。在开发12本的时候,我们也想过引入其他资源或货币,但最后我们还是决定一切从简。
4.夜世界的匹配机制能否进行调整?经常会匹配到比我强很多的对手。
Eino:We're planning on increasing the trophy reset ceiling from 4000 to 5000. This should allow stronger players to more easily climb upwards and overall spread out the skill levels a bit wider, which should help you get opponents that are closer to your strength level.
我们正在考虑将奖杯重置点从4000提高到5000,这样应该能让技术更好的玩家达到更高杯数,从而更好地区分玩家的技术水平,这样就能让玩家匹配到实力更接近的对手了。
5.每周年纪念和一些节日主世界都会有限定障碍物,夜世界可不可以也出一些呢?
Darian:We have done obstacles for the Builder Base in the past. I believe we did one for Chinese New Year.
去年建筑大师基地出过中国春节风格的装饰物呀,我记得有这么一回事的。
6.可以推出双人模式吗,需要两个人的配合才能取胜,这样可以和朋友一起进攻,使游戏更有趣。
Darian:This is an idea that has come up in design discussions a few times. We would love to create content where multiple players can work together to defeat a challenge. There are a lot of technical obstacles to create something like that and it's something we might do in the future, but it is something that would take quite a bit of time to develop.
我们的设计师曾经就这一想法讨论过许多次。我们也想要设计出可供多名玩家一通努力完成的挑战。这其中有许多技术上的难题,我们可能会在以后制作这一功能,但开发这一功能可能需要花费相当的时间。
7.夜世界建议每天进攻次数多一点。
Eino:Yup, we're thinking about this as well. Builder Base could certainly be a bit more rewarding outside of the three attacks you can do per day. Let's see if we can find a good, balanced way to achieve this.
我们也在考虑这件事。毕竟夜世界除了每天3次进攻,确实也应该有更多其他奖励。我们看看能不能想出又平衡又好的解决办法吧。
8.请问部落冲突里的那片森林里还有什么,里面还有什么秘密,官方会不会继续开发呢?
Darian:Last time we sent someone into the forest, they never came back. So, don't expect me to go see what's on the other side. Maybe we can send Eino.
上次我们派人进森林,他们一直没有回来。所以我是不会去探索森林对面的世界的,这辈子都并不会。要不派Eino去好了。
9.你好,我想问一下,在夜世界宣传片里有法师,那么法师在什么时候出呢,是十本吗?他又有那些技能?是可以 发射其他元素的魔法吗?
Darian:When the Hog Rider, Barbarian, and Wizard took their boat to discover the Builder Base, someone had to take the boat back to the Home Village. We think that the Hog Rider and Wizard took the boat back together so Wizard never stayed in the Builder Base. Of course, that's just one idea. It's entirely possible he could've gotten scared and ran into the forest and disappeared. Maybe one day we'll see him again.
当野猪骑士、野蛮人和法师坐船发现建筑大师基地时,总得有人把船开回去对不对?我们认为是野猪骑士和法师一起把船开了回去,所以法师从来都没有留在夜世界。当然了,这只是一种设定而已。当然也有可能他被吓尿了,然后跑进了森林,然后再也没人见过他。还有可能我们有朝一日会再次见到他。
10.部落冲突会考虑出个自走棋模式吗?
Darian:Adding an auto chess feature, while interesting, doesn't feel like it's part of the Clash of Clans world. It's possible that maybe a future new Supercell game might do something like that but it's unlikely to be something we'd add to Clash of Clans.
加入自走棋功能或许很有趣,但感觉和部落冲突的世界观不太搭调。也许Supercell以后推出的新游戏里会加入类似的功能,但应该没可能会加入部落冲突。
版本细节优化
11.能否让英雄在升级时也能参与进攻?
Eino:No plans to change how heroes and upgrading works at the moment, especially since there's now so many more ways to work around the upgrade times, from Builder Potions to Books of Heroes, most of which you can earn for free from various activities!
目前我们并没有调整英雄升级机制的打算,因为现在游戏中已经有非常多可以加速升级进程的方法,包括建筑工人药水、英雄之书等等,而这些魔法道具大家都可以通过各种活动免费获得。
12.城墙和英雄的升级费用会考虑降低一些吗?
Eino:We'll keep an eye on the prices as we go along. We want the highest levels to always require more effort to achieve, but at the same time feel that you should be able to enjoy the game no matter what, especially when you're still working your way upwards through the early levels. If prices need adjusting to achieve this, we'll do it.
我们会不断关注升级所需要的资源量。我们既想要保证玩家必须付出一定努力才能升至满级,同时也要让玩家能够一直享受我们的游戏,尤其对那些还在努力升级的低本玩家而言。所以,只要有必要,我们就会调整。
13.复仇机制可以进行优化吗?例如增加复仇额外奖励
Darian:I feel that the revenge system would require a rework due to how the shield rules have changed over the years. We'd like to fix it so that you could have revenge when you want instead of having to try and catch your attackers at a time where they have no shield. If we can achieve that, then the next step would be to see if we need to make revenge attacks more rewarding and what the best way to go about it would be. 由于护盾机制已经在过去几年里进行了调整,复仇系统也确实有必要进行重新设计了。我们希望调整后的复仇机制不会再像现在碰运气看进攻你的玩家有没有护盾。如果能够达成这一目标,那下一步才是增加复仇的奖励,让复仇发挥其真正的价值。
14.主世界日常除了打杯段,能否再推出一种新模式来开发我们coc玩家的热情呢?比如官方设计阵型,通过玩家的摧毁率和摧毁时间的不同来排名发奖励。
Eino:Great question and one that has also been on our mind. Home Village is at the heart of Clash of Clans and we feel that it's very important to make sure our players keep enjoying building it up and playing with it. We're exploring different options on how to make your life in the village more engaging and fun besides attacking and there's a few promising ideas that we're working on. Stay tuned.
问得非常好,我们也一直在考虑这个。家乡村庄是部落冲突的核心,我们觉得非常有必要让玩家保持完善和游玩家乡村庄的热情。我们也在尝试不同的方法在家乡村庄加入战斗之外其他有趣有吸引力的东西,我们目前也正在开发一些很有潜力的想法。请大家保持关注。
15.城墙的等级是一个人的排面,能不能开放黑水升级城墙这个功能?
Darian: We get asked this question a lot but we do not have any plans to allow Walls to be upgraded with Dark Elixir. Dark Elixir is a premium resource that is mainly collected by attacking other players. This means the defending player needs to have Dark Elixir available to be stolen by the attacker. If a player can use Dark Elixir to upgrade their Walls, this would lead to a decrease in the amount of Dark Elixir available. This would have a negative effect on the game economy.
经常有人问我们能不能用暗黑重油刷墙,其实我们目前并没有这样的计划。暗黑重油是一种非常稀有的魔法物质呢,主要还是需要你们去进攻敌军才能获得,也就是说,这需要防守方有暗黑重油可以被进攻方掠夺。如果玩家可以用黑油刷墙,那进攻方可以掠夺到的黑油就变少了……这可能会影响游戏内的经济系统平衡。
16.部落竞赛能否设置积分下限?比如至少做1千积分才能领取奖励
Darian:Clan Games are meant to be a group experience, not about the individual. Therefore, when a Clan reaches a certain tier of rewards, it's because the Clan contributed to it. However, we feel it is up to each Clan how they decide to manage each member's contributions through communication. For example, if a Clan reached 49950 points but a single Clan member completed 50 points which allowed them to reach 50,000, should that Clan member receive the rewards? We feel they should. If it wasn't for that 50 points, the rest of the Clan wouldn't receive the 50,000 point rewards. As we said, Clan Games are a social contribution where everyone benefits. Even if someone only contributes 50 points, they are not stealing rewards from any other member. All other members are still able to get their rewards.
部落竞赛的意义在于团队体验,而不是个人体验。如果一个部落解锁了多列奖励,那肯定离不开这个部落中所有部落成员的努力。我们认为还是应该由各个部落自己决定他们如何管理部落成员在竞赛中的表现。比如说,如果一个部落获得了49950积分,还差50积分才能解锁下一列奖励。这时候成员A完成一个挑战,贡献了50积分,成员A能不能领这一列奖励呢?我们觉得他可以领到这奖励。如果不是他的努力,整个部落都无法领到这一列奖励呀。正如我们以前提到过的,部落竞赛是一个成员均可受益的部落活动,即使某个人只贡献了50积分,他其实也不是在蹭其他人的奖励,而且其他人也还是可以领到自己的奖励。
游戏社交
17.国服的公共聊天系统什么时候能再次开放?
Darian:We are in discussion with multiple teams in how we can improve in-game communication. One of the main uses of that channel is for players to recruit members into their Clans. One thing we're looking at is how we can improve the Clan recruitment process and allow players to find Clans that better suit their play style.
我们目前正在和不同团队沟通,希望能进一步优化游戏内的沟通功能。公众聊天的主要功能之一是方便首领们招募新的部落成员。目前我们正在全力解决的是如何改善部落招募成员的流程 ,让首领们可以找到更适合自己游戏节奏的部落。
18.能否增加一个好友间私聊功能?
Darian:We don't really see the need for a private messaging system. We want Clan communication to be just that...part of the Clan. Furthermore, with private messaging, this would require greater safety measures in place to protect people from harassment. 目前我们觉得没有必要加入私聊功能。我们希望部落能充分利用部落聊天进行交流。另外,如果加入私聊系统,那我们就必须加入更高级别的安全防范来预防玩家受到骚扰。
黄金令牌问题
19.黄金令牌奖励能不能丰富一下,可不可以出一些游戏场景皮肤或者特殊节日英雄皮肤?
Eino:Village backgrounds are pretty intensive from an art workload perspective, but we'd love to add more vanity stuff to the Gold Pass. We're currently throwing around different ideas within the team, let's see where we land!
从美术设计方面来看,制作游戏场景皮肤(例如村庄背景等)需要很大的工作量。我们也非常期待丰富黄金令牌的奖励哦。目前我们团队内部也正在设想不同的奖励方案,让我们拭目以待吧!
20.之前两个月的黄金令牌没买错过了两款皮肤,这两款皮肤以后还会返场吗?
Darian:We do not plan on bringing back previous skins to the Gold Pass. We feel bringing previous skins would reduce the value of those skins that players have earned in the past. However, we are evaluating ways to MAYBE bring back skins that have been popular in future offers. We haven't decided on how to proceed yet since the skins have only been out for a few months.
我们没有打算在未来的黄金令牌中推出以前的皮肤,因为这样会降低黄金令牌对以前获得过这些皮肤的玩家的价值。不过我们也在考虑在未来通过礼包的方式让玩家有机会获得高人气的皮肤。由于目前皮肤才推出几个月,我们还没有决定具体通过哪种方式推出。
趣味问题
21.大家都说sc公司是被游戏耽误的动画公司,请问你们会做一个部落冲突动画大电影吗?我们很期待!
Eino:To be honest, we'd love it too. That said, making a full-length feature film is a totally different proposition from short animations and we're first and foremost a gaming company. But you never know! Maybe with the right partners and the right ideas it could happen one day.
实话实说哦,我本人也很期待有《部落冲突》的大电影呢。不过,要制作标准长度的电影,这个流程不同于制作动画短片,而且我们最主要最重要的身份是游戏公司。但是未来的事谁知道呢?:)说不定哪天我们找到了合适的团队,遇到了很棒的点子,我们的大电影就可以与各位见面啦!
22.部落冲突是否考虑添加游戏背景故事?(如果你们对此不理解,可理解像类似lol的英雄背景故事那种)
Darian:One of the fun things about Clash is that so many people make their own stories about the characters. From fan art, to written stories, to even the Clash-A-Rama series, it's a world full of players' imaginations. We like to keep that creativity alive in the community. Our passion comes from creating the game world, but we feel so rewarded from the stories our players create in our worlds.
Clash世界最有意思的地方就在于,许多玩家会自己为游戏中的角色创作故事。无论是玩家绘画,同人小说,还是Clash-A-Rama动画,其中都洋溢着玩家的想象力。我们希望玩家们能够保持如此活跃的创造力。丰富游戏世界观的确是个很有意思的活,但依然比不上欣赏玩家们在这个游戏设定中创造出的这些精彩的作品。
23.冒昧的问下野蛮人是安照您(Darian)制作的吗?
Darian:I think maybe the Barbarian and I were brothers separated when we were born. He has a blonde moustache while mine is brown. He likes hitting things with his head as do I. In English, "Barbarian" sounds a lot like "Darian" so it's possible we might be related. I'll have to ask my parents about that.
可能野蛮人和我是失散多年的亲兄弟吧,咳咳,虽然他的胡子是金色的,而我的胡子是棕褐色的,他喜欢拿头乱撞,我其实也差不多哇。对了,野蛮人的英文Barbarian和我的名字Darian发音超像,搞不好我们真有点关系,我得回去问问我爸妈:)
24.你俩这么帅,你家里人知道吗?
Darian:My mother would disagree with you and thinks I'm very weird looking. 我老妈肯定不同意,因为她觉得我长得很抽象。
25.网络上都说芬兰人有社交恐惧症,你们平常和人讲话是不是会隔三米以上啊?
Darian:We usually just stare meaningfully at each other. It can be very awkward at times, but it's better than talking. If things get really heated up, you might lift your eyebrows slightly. A64: As an American in Finland, I get stared at a lot when I try to talk to people.
芬兰人一般会意味深长地盯着你。虽然有时候非常尴尬,但也比交谈好一点。如果情况变得有些白热化,你也可以稍稍扬一扬眉毛。 作为一个住在芬兰的美国人,想要跟人讲话时就经常被人盯。
其他问题
26.昨日官方对使用辅助的玩家进行了大规模的封号处理,导致大批玩家流失,请问设计师对此是怎么看待的呢?
Darian:o Supercell and to our players, ensuring the integrity and fairness of the game is always a top priority. It is part of our Fair Play Policy in our Terms of Service and it is something we feel is incredibly important to the future of all our games, not just Clash of Clans. When we perform mass bans, while it is regrettable that so many players are caught cheating, this helps keep our games fair for players who do not use bots, mods, or any other cheats. We will always stand by our Fair Play Policy.
无论对Supercell还是对我们的玩家而言,保证诚实公平的游戏环境都是我们的首要任务。这不仅是我们《账号安全和游戏公平》以及《服务条款》中的一部分,同时也对包括部落冲突在内的我们游戏的未来至关重要。我们进行大规模封禁时,虽然我们也有这么多玩家因为作弊而被封禁感到遗憾,但这可以保证游戏中那些没有使用脚本、插件、机器人或其他作弊软件的玩家可以享受公平的游戏环境。我们也将一直贯彻我们的《账号安全和游戏公平》。
27.这个游戏可不可以推荐好友玩,然后弄个推荐奖励?
Darian:I would love to see some referral rewards introduced to Clash of Clans. Similar to A56, we are always looking at ways to bring old and new players to Clash of Clans and I think a referral system is something that would be greatly beneficial.
我们挺期待《部落冲突》能推出推荐奖励哦。就像我提到过的,我们一直在想办法吸引新老玩家玩《部落冲突》,我想推荐奖励应该会有很不错的效果哦。
28.业界对SC的美术风格都有很高的评价,认为这也是你们成功的原因之一,对此设计师是怎么看待的呢?
Eino:yep, it's a more in-depth one 没错,这个问题很深刻。 Our goal at Supercell is to create games that are played and loved as many people as possible, and our art style is an extension of that philosophy in that we want things to be fun and approachable for as many people as possible. In regards to our success, I think our art style is certainly plays a large role. That said, I also think art style doesn't exist in a vacuum: each game we develop spends a lot of time marrying the art style with the other parts of the game to create unique and memorable experiences for the players. To create a great game that will be remembered for a long time, you have to make a deep impression on the people who come and play the game. Art style is part of the puzzle, but you need the other pieces too.
我们Supercell的目标是创造出能让更多人接受和喜欢的游戏,而我们的美术风格也正继承了这一理念,尽力让更多人能够接受和喜欢。我觉得我们的美术风格对我们的成功功不可没。但是,我也认为美术风格并不是凭空产生的,我们在每一款开发的游戏中都投入了大量的时间来让美术风格和游戏的其他内容保持一致,给玩家留下独特而深刻的印象。为了创造让玩家能够铭记多年的优秀游戏,你必须给接触和游玩这款游戏的玩家记忆犹新。尽管美术风格是其中的一环,但其他部分也不可或缺。
另外,没提问到的各位首领也别灰心,之后也许还会不定期举办策划面对面活动,多多留意社区动态噢~