【获奖名单已公布】策划面对面完整版问答公示,你关心的问题都在这里!

修改于2019/09/056599 浏览活动
各位首领大家好!8月29日,我们举办了“策划面对面,大胆提出你的问题“活动,首领们的回应实在是太热情了,设计师的很多回答首领们可能都没来得及看完。在此,小野特意整理了一份本次活动完整的问答帖。后续我们还会整理出一份精华问答帖和本次活动获奖名单,请各位首领多多关注社区动态哦!
获奖名单在问答下方,请各位首领自行查看!
以下就是本次活动的问答内容,请查阅~
游戏玩法和创新
1.十三本什么时候能上线?
Darian:While we have not announced a new Town Hall level after TH12, we are hard at work on new content.We have a couple more updates planned for this year and we're excited to announce them when they are ready.We are not stopping at TH12 and plan on many more years of new content for the Home Village, and we have tons of ideas for new content. So don't worry, we are not slowing down.
虽然我们还没有宣布要推出12级大本营之后更高等级的大本营,但我们一直在积极开发新内容。今年我们还有几个更新计划推出,并会在合适的时候向大家公布。我们并不会止步于12本,我们有许许多多关于新内容的点子,也计划了未来好几年的更新内容。别担心,我们是不会放慢脚步的。
2.作为一个满防满科技的12本,表示资源严重溢出,没有用武之地,能不能增加圣水,黑油,还有金币的用途?
Eino:We've got something coming to tackle resourceoverflow and make being maxed out a bit more fun. Stay tuned!
我们已经准备好处理资源溢出的方法了,会让满防满科技的玩家可以体验到更多游戏乐趣哦。敬请期待!
3.以后会考虑设计一款战争机器的皮肤吗?
Darian:We are only doing skins for the Home Village Heroes; Barbarian King, Archer Queen, and Grand Warden. Converting models to 3D for a 2D game is very time consuming. Maybe we might do it one day, but for now we're only doing skins for the Home Village.
我们目前只在制作家乡村庄的英雄皮肤,也就是蛮王、女皇和大守护者。把2D游戏的贴图转化为3D模型非常花时间。以后或许有可能,但目前仅限家乡村庄而已。
4.未来出了十三本后,会出现区别于圣水兵和黑油兵的全新兵种吗?
Darian:Who knows? Town Hall 12 is definitely not the last level. There will be a TH13, 14, 15, etc. As long as there is a Clash team, we will keep making new levels, troops, spells, etc. However, adding a new resource is a difficult challenge. Dark Elixir is already a premium resource for higher levels. Adding another new premium resource doesn't really add much to the game and will add more complexity than necessary. During the development of TH12, we had considered looking at alternative resources or currency but in the end we prefer to stick to simplicity.
谁说得清呢?我们可不会止步于12本,以后肯定会有13本、14本甚至15本等等。只要我们的团队还在,我们就会继续开发新的大本营等级、兵种、法术等等。但是增加新的资源类型的确是个难度不小的挑战。暗黑重油已经是高本的珍贵资源了。加入另一种珍贵资源对游戏性并没有太大改变,还会增加游戏复杂性,而这并没有必要。在开发12本的时候,我们也想过引入其他资源或货币,但最后我们还是决定一切从简。
5.夜世界的匹配机制能否进行调整?经常会匹配到比我强很多的对手。
Eino:We're planning on increasing the trophy reset ceiling from 4000 to 5000. This should allow stronger players to more easily climb upwards and overall spread out the skill levels a bit wider, which should help you get opponents that are closer to your strength level.
我们正在考虑将奖杯重置点从4000提高到5000,这样应该能让技术更好的玩家达到更高杯数,从而更好地区分玩家的技术水平,这样就能让玩家匹配到实力更接近的对手了。
6. 能否考虑加入头像与像框系统?头像好看很吸引眼球的。
Darian:Ooooh that's a fun idea. As I said earlier, improvements to the social aspect of Clash of Clans is something we'd like to do. I feel we could add more personalizations to the game to make it feel more like "our own". But it would entirely depend on how high of a priority it would be when compared to other content we are working on.
噢,这个想法很有意思。我之前也提到过,我们很想要强化部落冲突的社交元素。我觉得添加更多“个性化元素”能让玩家更能在游戏中产生共鸣。但能否加入,何时加入还得取决于我们目前项目的优先级。
7. 武神已经好长时间没在部落冲突出现了,能否加强一下?
Eino:Balancing the usefulness of troops is a never ending task for our game designers. Every time we buff or nerf a troop, this will have a chain reaction in the game and will affect the usefulness of other troops. We have very talented designers constantly looking at the game data to see how often troops are used, how useful they are, etc. If we feel a troop is becoming useless or too weak, our designers will make changes as necessary. Sometimes that means a new level and sometimes that means we increase their stats (damage, health, etc).
对我们的游戏设计师而言,如何平衡兵种的价值是一个永恒的任务。我们每次增强或削弱某个兵种,都会在游戏中产生链式反应,同时影响其他兵种的价值。我们的团队中有非常优秀的设计师,他们在不断研究游戏数据,分析玩家如何使用某个兵种,它们的价值如何等等。如果我们觉得某个兵种用的人太少,或是太弱,我们的设计师就会根据情况进行调整。有时候说明可能会推出更高等级,有时候则可能提高其伤害、生命值等数值。
8. 夜世界的飞猪点太厉害,要不要削弱一波?
Eino:He's a wild one. We definitely have our eye on him. But a nerf? Let's see. We'll take a look at the data and use it to decide whether he needs to be taken down a notch.
他确实有点野,我们已经注意到了。但是削弱的话,还得看看。我们会研究一下数据,然后再决定是否要动刀子。
9. 第四种攻城机器是什么呢?
Eino:What an interesting question... maybe a bit like a mobile home? I better stop talking before the artists decide to shut me down.
这问题有意思……可能会像一座移动式房屋?算了,我还是少说两句,以免美术设计师把我拉黑了。
10.请问一下,三王的皮肤一直出,是否考虑出点别的,比如独特的大本皮肤?
Darian:Try to imagine how small other characters in the game are when you use troops. Heroes are large enough where you can see the skin's details. But converting other units to 3D simply may not be worth the effort at this time because of how small troops are.
毕竟英雄体型大,所以你才能够看得出皮肤上的各种细节。你可以回想一下其他兵种在游戏里有多小,并不值得把它们转化为3D模型。
11.每周年纪念和一些节日主世界都会有限定障碍物,夜世界可不可以也出一些呢?
Darian:We have done obstacles for the Builder Base in the past. I believe we did one for Chinese New Year.
去年建筑大师基地出过中国春节风格的装饰物呀,我记得有这么一回事的。
12.可以推出双人模式吗,需要两个人的配合才能取胜,这样可以和朋友一起进攻,使游戏更有趣。
Darian:This is an idea that has come up in design discussions a few times. We would love to create content where multiple players can work together to defeat a challenge. There are a lot of technical obstacles to create something like that and it's something we might do in the future, but it is something that would take quite a bit of time to develop.
我们的设计师曾经就这一想法讨论过许多次。我们也想要设计出可供多名玩家一通努力完成的挑战。这其中有许多技术上的难题,我们可能会在以后制作这一功能,但开发这一功能可能需要花费相当的时间。
13.请问《部落冲突》里除了家乡和夜世界,还会出现别的世界吗?
Eino:The team changed and we somehow lost the technology for making ships. I'm sure there's new lands, but we'll need to find a new way to get to them..
游戏团队发生了变动,所以我们失去了造船的技术。我相信这个世界中还有其他地方等着我们去探索,但我们必须先找到前往这些地方的新方法……
14.雷电飞龙会不会影响游戏平衡被删除?
Eino:Like all other troops, each troop fills a very specific role and part of a strategy. it's the combination of those troops and how they are used by the player that is important. As with the Hog Glider, Hog Rider, and every other troop, if we feel that certain units are too powerful or being overly used too much then we will make balance changes as necessary.
在游戏中,每个兵种都扮演着自己的专属角色,也有自己更适合的战术策略。不同的兵种怎么样更好地搭配在一起,玩家如何来使用这些兵种,这是一个很重要的问题。不管是野猪飞骑、野猪骑士或者其他任何兵种,如果我们觉得某个兵种过于强大,而且使用率过高,我们会做出必要的调整。
15.第三个英雄的技能是无敌,那么第四个英雄的技能是不是对防御造成冰冻或者减速的效果啊?
Eino:Maybe something that also would slow down enemy defenses? Making hero abilities that are just good against enemy troops is tricky, since their usage would be very limited. The only time you would get value out of them would be when fighting against the enemy clan castle reinforcements.
除了减速敌军,也想减速敌军防御建筑没错吧?如果只是让英雄的技能对付敌军时很厉害,这个设计恐怕会有点棘手,因为那样一来英雄的用处会很有限,他们就只有在对付部落城堡援军时才能发挥作用了。
16.未来夜世界能不能减少熔岩火炮伤害?
Eino:I also find the Roaster terrifying, but the other designer on the team always laughs maniacally when I complain about it. Maybe I can try again to get him to do something to it..
我也觉得熔岩火炮很可怕,但每次我抱怨这件事,游戏团队里另外那个设计师就笑得前仰后合。要不我下次再试试说服他改一改好了……
17.夜世界建议每天进攻次数多一点。
Eino:Yup, we're thinking about this as well. Builder Base could certainly be a bit more rewarding outside of the three attacks you can do per day. Let's see if we can find a good, balanced way to achieve this.
我们也在考虑这件事。毕竟夜世界除了每天3次进攻,确实也应该有更多其他奖励。我们看看能不能想出又平衡又好的解决办法吧。
18.可不可以调整闪电法术与地震伤害,后期有点鸡肋
Eino:But the Earthquake is massive nowadays at maximum level! But, I agree that Lightning still struggles to keep up with other spells in terms of value. Let's see if we find a good way to buff it without making it exploitable.
目前满级地震法术范围超级大!不过我也同意雷电法术的价值和其他法术比起来还是有些尴尬。我们看看有没有什么办法能够增强它的价值,但又不至于让它太“爆炸”。
19.请问部落冲突里的那片森林里还有什么,里面还有什么秘密,官方会不会继续开发呢?
Darian:Last time we sent someone into the forest, they never came back. So, don't expect me to go see what's on the other side. Maybe we can send Eino.
上次我们派人进森林,他们一直没有回来。所以我是不会去探索森林对面的世界的,这辈子都并不会。要不派Eino去好了。
20.部落竞赛未来会怎么改?
Eino:Yes, we're working on some right now. Stay tuned for more information as we get closer to releasing the next update.
我们正在设计一些内容。记得要随时留意《部落冲突》版块,还有我们的官方微博微信和游戏内发布的更新信息哦,敬请期待!
21.能否为等级机制增加一些实际的用处?比如名称炫彩效果?
Darian:Having leveling up be more rewarding would be great indeed! Here too we have some ideas that we're going to take some time to implement down the line. Yours is a great addition to that!
升级确实可以增加一些用处我们团队内部也有一份idea清单,这些idea需要我们花费一些时间才能实施到游戏中。你的建议很棒,丰富了我们的清单哦!
22.你好,我想问一下,在夜世界宣传片里有法师,那么法师在什么时候出呢,是十本吗?他又有那些技能?是可以 发射其他元素的魔法吗?
Darian:When the Hog Rider, Barbarian, and Wizard took their boat to discover the Builder Base, someone had to take the boat back to the Home Village. We think that the Hog Rider and Wizard took the boat back together so Wizard never stayed in the Builder Base. Of course, that's just one idea. It's entirely possible he could've gotten scared and ran into the forest and disappeared. Maybe one day we'll see him again.
当野猪骑士、野蛮人和法师坐船发现建筑大师基地时,总得有人把船开回去对不对?我们认为是野猪骑士和法师一起把船开了回去,所以法师从来都没有留在夜世界。当然了,这只是一种设定而已。当然也有可能他被吓尿了,然后跑进了森林,然后再也没人见过他。还有可能我们有朝一日会再次见到他。
23.部落冲突会考虑出个自走棋模式吗?
Darian:Adding an auto chess feature, while interesting, doesn't feel like it's part of the Clash of Clans world. It's possible that maybe a future new Supercell game might do something like that but it's unlikely to be something we'd add to Clash of Clans.
加入自走棋功能或许很有趣,但感觉和部落冲突的世界观不太搭调。也许Supercell以后推出的新游戏里会加入类似的功能,但应该没可能会加入部落冲突。
版本细节优化
1.英雄升级的时间可不可缩短一下吗?
Darian:Over the past 2 years, we have reduced the upgrade times of the Heroes, buildings, troops, etc. This was done to help players upgrade faster and reach TH12 sooner! While we have seen players reach higher levels much faster than before, especially with the introduction of Magic Items, we are keeping an eye on upgrade times to see if more balancing is needed in the future.
过去两年,我们陆续地缩短了英雄、建筑和兵种的升级时间,我们这样做是为了帮助首领们更快地完成升级,更快升到12本!我们看到很多玩家的升级速度比以前快多了,特别是魔法物品推出后更快了。我们会持续关注是否需要在未来对升级时间做出平衡性调整。
2.能否让英雄在升级时也能参与进攻?
Eino:No plans to change how heroes and upgrading works at the moment, especially since there's now so many more ways to work around the upgrade times, from Builder Potions to Books of Heroes, most of which you can earn for free from various activities!
目前我们并没有调整英雄升级机制的打算,因为现在游戏中已经有非常多可以加速升级进程的方法,包括建筑工人药水、英雄之书等等,而这些魔法道具大家都可以通过各种活动免费获得。
3.城墙和英雄的升级费用会考虑降低一些吗?
Eino:We'll keep an eye on the prices as we go along. We want the highest levels to always require more effort to achieve, but at the same time feel that you should be able to enjoy the game no matter what, especially when you're still working your way upwards through the early levels. If prices need adjusting to achieve this, we'll do it.
我们会不断关注升级所需要的资源量。我们既想要保证玩家必须付出一定努力才能升至满级,同时也要让玩家能够一直享受我们的游戏,尤其对那些还在努力升级的低本玩家而言。所以,只要有必要,我们就会调整。
4..复仇机制可以进行优化吗?例如增加复仇额外奖励
Darian:I feel that the revenge system would require a rework due to how the shield rules have changed over the years. We'd like to fix it so that you could have revenge when you want instead of having to try and catch your attackers at a time where they have no shield. If we can achieve that, then the next step would be to see if we need to make revenge attacks more rewarding and what the best way to go about it would be.
由于护盾机制已经在过去几年里进行了调整,复仇系统也确实有必要进行重新设计了。我们希望调整后的复仇机制不会再像现在碰运气看进攻你的玩家有没有护盾。如果能够达成这一目标,那下一步才是增加复仇的奖励,让复仇发挥其真正的价值。
5.举报功能会增强吗?因为现在有很多广告
Darian:This is something that was recently discussed with our anti-fraud team. We are always looking at ways to reduce the amount of spam/advertisements in game. It's a very difficult task but I believe the team has a few ideas they would like to implement in the future.
反欺诈团队最近正在讨论这个。我们一直在寻找减少游戏中垃圾信息和广告数量的方法。这个任务很艰巨,但我相信反欺诈团队已经有一些想法了,并且打算在以后实装。
6.主世界日常除了打杯段,能否再推出一种新模式来开发我们coc玩家的热情呢?比如官方设计阵型,通过玩家的摧毁率和摧毁时间的不同来排名发奖励。
Eino:Great question and one that has also been on our mind. Home Village is at the heart of Clash of Clans and we feel that it's very important to make sure our players keep enjoying building it up and playing with it. We're exploring different options on how to make your life in the village more engaging and fun besides attacking and there's a few promising ideas that we're working on. Stay tuned.
问得非常好,我们也一直在考虑这个。家乡村庄是部落冲突的核心,我们觉得非常有必要让玩家保持完善和游玩家乡村庄的热情。我们也在尝试不同的方法在家乡村庄加入战斗之外其他有趣有吸引力的东西,我们目前也正在开发一些很有潜力的想法。请大家保持关注。
7.下个版本是否会针对当前版本强势的野猪进行回调?
It's important also to not mmediately react and think "WE NEED TO FIX THIS". Sometimes players are very good at coming up with their own answers with new troop combinations.
同样重要的是不要立即做出反应并认为“我们需要解决这个问题”。有时玩家非常擅长用新的部队组合提出自己的答案。
8.城墙的等级是一个人的排面,能不能开放黑水升级城墙这个功能?
Darian: We get asked this question a lot but we do not have any plans to allow Walls to be upgraded with Dark Elixir. Dark Elixir is a premium resource that is mainly collected by attacking other players. This means the defending player needs to have Dark Elixir available to be stolen by the attacker. If a player can use Dark Elixir to upgrade their Walls, this would lead to a decrease in the amount of Dark Elixir available. This would have a negative effect on the game economy.
经常有人问我们能不能用暗黑重油刷墙,其实我们目前并没有这样的计划。暗黑重油是一种非常稀有的魔法物质呢,主要还是需要你们去进攻敌军才能获得,也就是说,这需要防守方有暗黑重油可以被进攻方掠夺。如果玩家可以用黑油刷墙,那进攻方可以掠夺到的黑油就变少了……这可能会影响游戏内的经济系统平衡。
9.首领或者副首可以设置新成员在一段时间内不能发言,已达到一定的治理游戏内打广告的行为!
Eino:Interesting idea. Something to consider for sure! 想法不错呀年轻人,让我们再好好想想吧!
10.部落竞赛能否设置积分下限?比如至少做1千积分才能领取奖励
Darian:Clan Games are meant to be a group experience, not about the individual. Therefore, when a Clan reaches a certain tier of rewards, it's because the Clan contributed to it. However, we feel it is up to each Clan how they decide to manage each member's contributions through communication. For example, if a Clan reached 49950 points but a single Clan member completed 50 points which allowed them to reach 50,000, should that Clan member receive the rewards? We feel they should. If it wasn't for that 50 points, the rest of the Clan wouldn't receive the 50,000 point rewards. As we said, Clan Games are a social contribution where everyone benefits. Even if someone only contributes 50 points, they are not stealing rewards from any other member. All other members are still able to get their rewards.
部落竞赛的意义在于团队体验,而不是个人体验。如果一个部落解锁了多列奖励,那肯定离不开这个部落中所有部落成员的努力。我们认为还是应该由各个部落自己决定他们如何管理部落成员在竞赛中的表现。比如说,如果一个部落获得了49950积分,还差50积分才能解锁下一列奖励。这时候成员A完成一个挑战,贡献了50积分,成员A能不能领这一列奖励呢?我们觉得他可以领到这奖励。如果不是他的努力,整个部落都无法领到这一列奖励呀。正如我们以前提到过的,部落竞赛是一个成员均可受益的部落活动,即使某个人只贡献了50积分,他其实也不是在蹭其他人的奖励,而且其他人也还是可以领到自己的奖励。
11.策划大大,我希望把现在建筑时间和科技时间平衡下现在普遍是低本科技发展跟不上建筑时间发展我希望这方面能够平衡下
Darian:Balancing the upgrade times between troops, spells, defenses, and Heroes is one of the main strategies of Clash of Clans. Players have to decide what they should upgrade next and we feel this is a very important part of the Clash experience. Spending the time to upgrade is part of the experience that helps teach players how to use different spells and troops. Although we have shortened the time a lot over the last couple years and also introduced new Magic Items to speed up the time, we feel that the core learning experience is the same.
平衡兵种、法术、防御和英雄的升级时间是玩《部落冲突》需要使用的策略之一。首领们必须要自行决定升级这些项目的先后顺序,我们认为这是《部落冲突》体验中很重要的一部分。升级需要花费一些时间,这段时间内,玩家们可以尝试学习使用不同的兵种/法术或者英雄,这也是很重要的一部分游戏体验。尽管过去几年中我们减少过升级各种项目的时间,也推出了魔法物品来帮助玩家加速升级,但我们觉得核心的自主学习的过程是没有变的。
12.验室升级兵种的时间,实在是太长了,可不可以出第二个实验室?
Darian:Balancing the upgrade times between troops, spells, defenses, and Heroes is one of the main strategies of Clash of Clans. Players have to decide what they should upgrade next and we feel this is a very important part of the Clash experience. Spending the time to upgrade is part of the experience that helps teach players how to use different spells and troops. Although we have shortened the time a lot over the last couple years and also introduced new Magic Items to speed up the time, we feel that the core learning experience is the same.
平衡兵种、法术、防御和英雄的升级时间是玩《部落冲突》需要使用的策略之一。首领们必须要自行决定升级这些项目的先后顺序,我们认为这是《部落冲突》体验中很重要的一部分。升级需要花费一些时间,这段时间内,玩家们可以尝试学习使用不同的兵种/法术或者英雄,这也是很重要的一部分游戏体验。尽管过去几年中我们减少过升级各种项目的时间,也推出了魔法物品来帮助玩家加速升级,但我们觉得核心的自主学习的过程是没有变的。
13.奥仔的获得条件有点困难,能不能降低获取难度?
Darian:O.T.T.O. is an absolute marvel of technology and a difficult undertaking even for the Master Builder. That said, we have been thinking of perhaps making earning resources in Builder Base a bit more flexible to help you guys have a bit more control over when you get the powerful little builder unlocked.
奥仔是尖端技术集大成的产物,哪怕是建筑大师也很难掌握。话虽这么说,我们也在考虑让建筑大师基地的资源获取方式更自由,让玩家能够在解锁奥仔这个好帮手的过程中更有主动权。
14.我觉得有一个小问题要提议一下,就是官方不太注重物资方面(比如:建筑书,战斗书,法术书,魔法药水什么的)的物品叠加,魔法物书只能放一个,药水五瓶,每次一出现新的礼包活动我都买个好几个,这任务做完了又不能领,急死个强迫症了~
Darian:Regarding storing Magic Items, we also have to consider what the effect will be if you can store more Magic Items. For example, if we released TH13, and if you had so many Magic Items that allowed you to instantly upgrade everything in a single day, that would make the experience less meaningful. Part of the important experience of Clash of Clans is the learning experience and growing with the rest of your Clan.
在存放魔法物品这个问题上,我们也考虑过如果玩家可以存放更多魔法物品会带来怎样的问题。比如,如果我们推出13本,然后你刚好存了非常多的魔法物品,就可以在一天之内把什么都升满。这样就会让新的游戏体验大打折扣。部落冲突中的一个很重要的体验就是学习和与部落共同成长。
Eino:To add to Darian's point, we also found early on that without storage limits people would just never use any of their Magic Items since there always might be a better time to use them in the future. Magic Items are meant for you to get faster progress and by having a low storage limit we can encourage players to use them to claim new ones.
我这里帮Darian本补充一点,我们也发现在早期魔法物品没有存储限制的时候,玩家完全不会去使用魔法物品,因为留着以后再用可能会带来更大的收益。魔法物品的意义是加快玩家的游戏进程,我们把存储容量设置的很低是为了鼓励玩家积极使用,然后再去获得新的。
游戏社交
1.国服的公共聊天系统什么时候能再次开放?
Darian:We are in discussion with multiple teams in how we can improve in-game communication. One of the main uses of that channel is for players to recruit members into their Clans. One thing we're looking at is how we can improve the Clan recruitment process and allow players to find Clans that better suit their play style.
我们目前正在和不同团队沟通,希望能进一步优化游戏内的沟通功能。公众聊天的主要功能之一是方便首领们招募新的部落成员。目前我们正在全力解决的是如何改善部落招募成员的流程 ,让首领们可以找到更适合自己游戏节奏的部落。
2.能否增加一个好友间私聊功能?
Darian:We don't really see the need for a private messaging system. We want Clan communication to be just that...part of the Clan. Furthermore, with private messaging, this would require greater safety measures in place to protect people from harassment.
目前我们觉得没有必要加入私聊功能。我们希望部落能充分利用部落聊天进行交流。另外,如果加入私聊系统,那我们就必须加入更高级别的安全防范来预防玩家受到骚扰。
3.以后会考虑出一个结婚系统吗?
Darian:That is an interesting idea. One of our future goals is to improve the Clan experience, including how Clan members interact with each other as well as other players. We feel that the social experience of Clash of Clans is something we can really improve. With that said, I don't know if a marriage system is something we would implement as there could be some social challenges in how to implement that in various regions. Nor are we sure what the benefits would be for such a system.
想法不错啊。我们的未来目标之一就是增强部落体验,包括与部落成员以及其他玩家之间的互动。我们觉得部落冲突中的社交体验的确是一个可以优化的地方。话虽这么说,但我觉得结婚系统能否实装还很难说,因为我们的游戏在全球多个国家和地区都有推出,如何推出这一系统是一个还面临着一些社会性的挑战。而且我们也不确定推出这一系统到底有什么好处。
4.可以部落冲突再添加一个好友留言功能吗?
Darian:We don't really see the need for a private messaging system. We want Clan communication to be just that...part of the Clan. Furthermore, with private messaging, this would require greater safety measures in place to protect people from harassment.
目前我们觉得没有必要加入私聊功能。我们希望部落能充分利用部落聊天进行交流。另外,如果加入私聊系统,那我们就必须加入更高级别的安全防范来预防玩家受到骚扰。
5.聊天室可不可以出一个翻译器,让世界各地的玩家方便交流
Eino:Creating a translation tool would be incredibly difficult, which is why we have the different regional Global Channels; so players from their own regions can communicate with each other. Given how differently people use chat (slang, shorthand, etc.) it would be nearly impossible to have a translator that perfectly conveys the correct context.
开发翻译器的难度实在太高了,所以我们才在全球开放了不同的地区频道,保证同一地区的玩家可以互相交流。考虑到玩家使用聊天的习惯(俚语、简称等),要开发出可以准确传达出玩家意思的翻译器几乎不不可能。
6.能不能让部落成员之间建立某种关系,加上标签:如闺蜜,基友,死党等等
Darian:We have a long list of social improvements we'd like to add to the game. A VERY long list, and adding ways of creating new friendships or even adding labels to friends is something we'd like to do in the future, but there are other high priority improvements we'd like to add first.
我们有很长一个清单,上边记录了各种我们想在游戏中进行社交优化。这单子上内容超级多,但我们的确很想在以后加入新的交友的方式甚至为朋友加标签的功能。但在此之前,我们还有许多优先级更高的优化需要开发。
7.我想建议在个人信息栏里添加位置信息?
Eino:We prefer players have the ability to keep their locations private. 我们还是更想让玩家们可以好好地保护自己的隐私信息哦。
黄金令牌问题
1.黄金令牌奖励能不能丰富一下,可不可以出一些游戏场景皮肤或者特殊节日英雄皮肤?
Eino:Village backgrounds are pretty intensive from an art workload perspective, but we'd love to add more vanity stuff to the Gold Pass. We're currently throwing around different ideas within the team, let's see where we land!
从美术设计方面来看,制作游戏场景皮肤(例如村庄背景等)需要很大的工作量。我们也非常期待丰富黄金令牌的奖励哦。目前我们团队内部也正在设想不同的奖励方案,让我们拭目以待吧!
2.黄金令牌积分奖励可以改成自动领取吗?不然的话,经常容易忘记领。
Darian:Automating the reward collection feels like a step backwards to us. We want the Season Challenges to be interactive. Collecting your rewards should feel like you have earned something. If it's autocollected, it's easy to forget about. We feel the experience is much more important.
我们觉得自动领取奖励是一种游戏设计上的倒退。我们希望月度挑战充满了互动性,而收集奖励的过程正好就能让你觉得赢得了奖励。如果改为自动领取,那就很容易被玩家忽视。所以,我们觉得领取奖励是一个非常重要的环节。
3.之前两个月的黄金令牌没买错过了两款皮肤,这两款皮肤以后还会返场吗?
Darian:We do not plan on bringing back previous skins to the Gold Pass. We feel bringing previous skins would reduce the value of those skins that players have earned in the past. However, we are evaluating ways to MAYBE bring back skins that have been popular in future offers. We haven't decided on how to proceed yet since the skins have only been out for a few months.
我们没有打算在未来的黄金令牌中推出以前的皮肤,因为这样会降低黄金令牌对以前获得过这些皮肤的玩家的价值。不过我们也在考虑在未来通过礼包的方式让玩家有机会获得高人气的皮肤。由于目前皮肤才推出几个月,我们还没有决定具体通过哪种方式推出。
趣味问题
1.大家都说sc公司是被游戏耽误的动画公司,请问你们会做一个部落冲突动画大电影吗?我们很期待!
Eino:To be honest, we'd love it too. That said, making a full-length feature film is a totally different proposition from short animations and we're first and foremost a gaming company. But you never know! Maybe with the right partners and the right ideas it could happen one day.
实话实说哦,我本人也很期待有《部落冲突》的大电影呢。不过,要制作标准长度的电影,这个流程不同于制作动画短片,而且我们最主要最重要的身份是游戏公司。但是未来的事谁知道呢?:)说不定哪天我们找到了合适的团队,遇到了很棒的点子,我们的大电影就可以与各位见面啦!
2.部落冲突是否考虑添加游戏背景故事?(如果你们对此不理解,可理解像类似lol的英雄背景故事那种)
Darian:One of the fun things about Clash is that so many people make their own stories about the characters. From fan art, to written stories, to even the Clash-A-Rama series, it's a world full of players' imaginations. We like to keep that creativity alive in the community. Our passion comes from creating the game world, but we feel so rewarded from the stories our players create in our worlds.
Clash世界最有意思的地方就在于,许多玩家会自己为游戏中的角色创作故事。无论是玩家绘画,同人小说,还是Clash-A-Rama动画,其中都洋溢着玩家的想象力。我们希望玩家们能够保持如此活跃的创造力。丰富游戏世界观的确是个很有意思的活,但依然比不上欣赏玩家们在这个游戏设定中创造出的这些精彩的作品。
3.冒昧的问下野蛮人是安照您(Darian)制作的吗?
Darian:I think maybe the Barbarian and I were brothers separated when we were born. He has a blonde moustache while mine is brown. He likes hitting things with his head as do I. In English, "Barbarian" sounds a lot like "Darian" so it's possible we might be related. I'll have to ask my parents about that.
可能野蛮人和我是失散多年的亲兄弟吧,咳咳,虽然他的胡子是金色的,而我的胡子是棕褐色的,他喜欢拿头乱撞,我其实也差不多哇。对了,野蛮人的英文Barbarian和我的名字Darian发音超像,搞不好我们真有点关系,我得回去问问我爸妈:)
4.在芬兰上班真的每年都会放两个月暑假吗?
Darian:Two months? I wish! The month of July is considered a very popular summer month to take a holiday so it's very common for people living in Finland to take time off during this summer month.
两个月?我也想啊!盛夏7月是芬兰很热门的假期,所以很多居住在芬兰的人都会选择在这个月休假。
5.你俩这么帅,你家里人知道吗?
Darian:My mother would disagree with you and thinks I'm very weird looking.
我老妈肯定不同意,因为她觉得我长得很抽象。
6.网络上都说芬兰人有社交恐惧症,你们平常和人讲话是不是会隔三米以上啊?
Darian:We usually just stare meaningfully at each other. It can be very awkward at times, but it's better than talking. If things get really heated up, you might lift your eyebrows slightly. A64: As an American in Finland, I get stared at a lot when I try to talk to people.
芬兰人一般会意味深长地盯着你。虽然有时候非常尴尬,但也比交谈好一点。如果情况变得有些白热化,你也可以稍稍扬一扬眉毛。 作为一个住在芬兰的美国人,想要跟人讲话时就经常被人盯。
其他问题
1.昨日官方对使用辅助的玩家进行了大规模的封号处理,导致大批玩家流失,请问设计师对此是怎么看待的呢?
Darian:o Supercell and to our players, ensuring the integrity and fairness of the game is always a top priority. It is part of our Fair Play Policy in our Terms of Service and it is something we feel is incredibly important to the future of all our games, not just Clash of Clans. When we perform mass bans, while it is regrettable that so many players are caught cheating, this helps keep our games fair for players who do not use bots, mods, or any other cheats. We will always stand by our Fair Play Policy.
无论对Supercell还是对我们的玩家而言,保证诚实公平的游戏环境都是我们的首要任务。这不仅是我们《账号安全和游戏公平》以及《服务条款》中的一部分,同时也对包括部落冲突在内的我们游戏的未来至关重要。我们进行大规模封禁时,虽然我们也有这么多玩家因为作弊而被封禁感到遗憾,但这可以保证游戏中那些没有使用脚本、插件、机器人或其他作弊软件的玩家可以享受公平的游戏环境。我们也将一直贯彻我们的《账号安全和游戏公平》。
2.以后会推出可以用钻石购买的英雄皮肤吗?
Eino:I think it would be great to be able to offer a skin for gems down the line. The challenge we're facing at the moment is still that we are a very small team and making skins takes a lot of effort. If we can make our process for creating skins a bit more efficient, then we'd be able to have more of them available in a wider variety of ways. 如果以后能推出用宝石买的皮肤当然是好事。目前的问题是我们团队的人非常少,而设计皮肤需要花很多时间。如果我们能够更高效地设计和制作新皮肤,也许我们就能推出更多皮肤,同时让皮肤能通过更多途径获得。
3.将来会不会与supersell的新游突突军团有联动呢?(或者与海岛奇兵,荒野乱斗,卡通农场也行)
Darian:We have done cross-game events in the past. We added El Primo as a temporary troop in Clash of Clans to celebrate the launch of Brawl Stars, and we occasionally do seasonal troops from Clash Royale. If we feel the need for more cross-game events, we'll definitely have fun doing it.
我们以前进行过游戏间联动,比如加入限时兵种艾尔普里莫,偶尔也会加入来自皇室战争的季节性兵种。如果有必要进行更多联动,我们当然也会很乐意开发。
4.以后会有老玩家回归任务奖励吗?
Darian:This is a very great question that is one of our highest priorities. We love seeing players come back to the game and seeing all the different changes that have been made to the game since they were gone. This was one of the goals of the Season Challenges. But I think we can do better to try and bring back old players to let them know their Villagers miss them.
这个问题非常非常好,这也是我们最重要的工作之一。我们很开心看到玩家回归游戏,希望他们喜欢回归后看到的游戏中的变化,这也是我们当初推出月度挑战的原因之一。我们会继续努力,吸引更多老玩家回归,村民们十分想念他们呢。
5.这个游戏可不可以推荐好友玩,然后弄个推荐奖励?
Darian:I would love to see some referral rewards introduced to Clash of Clans. Similar to A56, we are always looking at ways to bring old and new players to Clash of Clans and I think a referral system is something that would be greatly beneficial.
我们挺期待《部落冲突》能推出推荐奖励哦。就像我提到过的,我们一直在想办法吸引新老玩家玩《部落冲突》,我想推荐奖励应该会有很不错的效果哦。
6.业界对SC的美术风格都有很高的评价,认为这也是你们成功的原因之一,对此设计师是怎么看待的呢?
Eino:yep, it's a more in-depth one 没错,这个问题很深刻。 Our goal at Supercell is to create games that are played and loved as many people as possible, and our art style is an extension of that philosophy in that we want things to be fun and approachable for as many people as possible. In regards to our success, I think our art style is certainly plays a large role. That said, I also think art style doesn't exist in a vacuum: each game we develop spends a lot of time marrying the art style with the other parts of the game to create unique and memorable experiences for the players. To create a great game that will be remembered for a long time, you have to make a deep impression on the people who come and play the game. Art style is part of the puzzle, but you need the other pieces too.
我们Supercell的目标是创造出能让更多人接受和喜欢的游戏,而我们的美术风格也正继承了这一理念,尽力让更多人能够接受和喜欢。我觉得我们的美术风格对我们的成功功不可没。但是,我也认为美术风格并不是凭空产生的,我们在每一款开发的游戏中都投入了大量的时间来让美术风格和游戏的其他内容保持一致,给玩家留下独特而深刻的印象。为了创造让玩家能够铭记多年的优秀游戏,你必须给接触和游玩这款游戏的玩家记忆犹新。尽管美术风格是其中的一环,但其他部分也不可或缺。
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