萌新攻略-伤害类型解析
01/27295 浏览攻略
每次环境更新,就是新赛季的开始。
这游戏环境更新比较频繁,队伍更迭也比较快,新人随时入坑都不晚。
之前写过一篇伤害类型解析,随着游戏的逐步完善,现在伤害类型已经有了明确的说明,不再难以区分了,但为了水攻略,还是有必要啰嗦几句。
一、伤害类型
伤害类型分为以下几种:
1.物理伤害
![TapTap](https://img2.tapimg.com/moment/etag/Fj_Z2Uji4lKXAeBb0FH9SfzpGhVU.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
![TapTap](https://img2.tapimg.com/moment/etag/FgK6YHqLRye6PZ1Ca5wpXRZB-Qdv.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
注:发起攻击造成的伤害都为物理伤害。
![TapTap](https://img2.tapimg.com/moment/etag/FiAxxbAEiM2K48q1qrGmyxq7P5Qi.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
![TapTap](https://img2.tapimg.com/moment/etag/FtXzMBAUjhN6JNaxdld3DNf7TgyG.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
带上金人的能力“振金”后,发起攻击造成的伤害仍为物理伤害。
![TapTap](https://img2.tapimg.com/moment/etag/Fj3LQBH3Jxy9riXWCecPmCPSm4WX.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
2.魔法伤害
![TapTap](https://img2.tapimg.com/moment/etag/FgGidOy4RqcgOV32MqHAuJamXnnV.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
![TapTap](https://img2.tapimg.com/moment/etag/Fp8Dz6dskwGjE3kDOV-8sdR2wfXz.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
3.状态伤害
![TapTap](https://img2.tapimg.com/moment/etag/FtEXTUrmxo1YbZ2nBrKJLK7Zw0Op.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
持续类状态伤害一般都带图标。
![TapTap](https://img2.tapimg.com/moment/etag/FvHCStSng6LN-uCs1KL8hwI6Uxsz.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
也有部分即时类状态伤害。
![TapTap](https://img2.tapimg.com/moment/etag/FvlZXYS-hYE4YppUV33uMepv_1MN.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
4.真实伤害
![TapTap](https://img2.tapimg.com/moment/etag/FjyF5NDYSW_u4brlI9cE7i1RTmZM.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
注:反伤造成的伤害都为真实伤害。
![TapTap](https://img2.tapimg.com/moment/etag/Fs72UMlXb_79yF-SgT_pm97kogSV.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
![TapTap](https://img2.tapimg.com/moment/etag/FnGQG3w_jiCNhwzE5BKIwFfXS5ND.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
![TapTap](https://img2.tapimg.com/moment/etag/Foao7d4cdRXv2EoTCnxcqq1ot9IP.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
二、伤害减免
理解了伤害类型,再理解伤害减免就容易了。
伤害减免有以下几种类型:
1.减少“物理伤害”
比如游击兵
![TapTap](https://img2.tapimg.com/moment/etag/FqdVBe7iFfiu9rv7F74iW-b6ytBQ.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
2.减少“魔法伤害”
比如亡魂
![TapTap](https://img2.tapimg.com/moment/etag/FuFHiYu61JLuUesjaKSodeoSRblH.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
3.减少“物理或魔法伤害”
比如冲锋小队
![TapTap](https://img2.tapimg.com/moment/etag/Fg_s6iXFAMQEoydf-ZJBwQnNg-HG.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
4.减少“状态伤害”
比如号角
![TapTap](https://img2.tapimg.com/moment/etag/FkqZq3k8W1p7wE03H-2a7VxE8Xcl.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
5.减少“伤害”
(包括物理伤害、魔法伤害、状态伤害,但不包括真实伤害,原因见下文)
比如大力士、领战天使
![TapTap](https://img2.tapimg.com/moment/etag/FuUz4RGU7wqNvmiIVcXxSkAbjK6w.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
![TapTap](https://img2.tapimg.com/moment/etag/FqAX8yZrD3v2zhcGbXJmaaINX_vE.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
![TapTap](https://img2.tapimg.com/moment/etag/FqbhLdbKNSleIigKtbnj0uOfTTLt.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
6.真实伤害
真实伤害不会被加成和减免,总是会产生与面板值相同的效果。
不会被加成:任何增伤都不能提高真实伤害。
不会被减免:任何伤害减免对真实伤害都无效,比如说大力士不能减少真实伤害,甚至“无敌”都不能免受真实伤害。
三、生命流失
“生命流失”不属于伤害,比如中毒、蘑菇的能力、珍珠贩子的能力、炸药桶的能力、棺材的能力等,均属于“生命流失”,不属于“伤害”。
![TapTap](https://img2.tapimg.com/moment/etag/FrhG5Oxz_yXwvDufEWEUirL4sXi4.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
![TapTap](https://img2.tapimg.com/moment/etag/Fk3Iwcy6oD5PHIozBgpHuTfHJOi8.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
![TapTap](https://img2.tapimg.com/moment/etag/Ft-cqTfp2V56TVx6-bJnoHgWutNg.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
![TapTap](https://img2.tapimg.com/moment/etag/FjewFf0fgrCtbWNIqK7hG2ezwag1.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
因为“生命流失”不属于伤害,所以任何伤害减免均不能对“生命流失”生效。
比如“无敌”不能阻止生命流失。
“生命流失”虽然不属于伤害,但在“伤害统计”中包括“生命流失”。
![TapTap](https://img2.tapimg.com/moment/etag/FlKLtamqhLjGh7EoRcvdzy7w-RGG.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1)
各种类型的伤害都可以被护甲抵挡,生命流失不能被护甲抵挡。
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