浅谈一下克莉奥

精华修改于2023/10/261966 浏览攻略投稿
前言:
粗体”为强调
横线”为增加前伤害倍率
横线粗体”为增加后伤害倍率
斜体”为两枚震慑波总量
斜粗体”为一枚震慑波伤害倍率
基础属性
初始携带两枚独立强化雷属性冲击波,吸收子弹不再吐出龙炎,而是冲击波,每颗可吸收子弹为冲击波充能1/3(3发子弹为一个完整冲击波),之后会为下一枚冲击波充能
TapTap
每次全部发射完整冲击波后,额外吐出一枚[震慑波],[震慑波]视为冲击波伤害,享受冲击波的一切加成
TapTap
[震慑波]受到完整冲击波的影响,每枚完整冲击波为[震慑波]增加10%伤害,上限240%(24枚)
TapTap
[震慑波]最高为4
未完全充能的冲击波视为完整冲击波的1/3
TapTap
1级[震慑波]基础伤害系数为完整冲击波的501枚完整冲击波为1级
TapTap
上述,每枚完整冲击波增加10%[震慑波]伤害,
所以为50%+10%=60%
2级[震慑波]基础伤害系数为完整冲击波的100%2-8枚完整冲击波为2级
TapTap
上述,每枚完整冲击波增加10%[震慑波]伤害
所以为100%+20%~80%=120%~180%
3级[震慑波]基础伤害系数为完整冲击波的150%9-23枚完整冲击波为3级
TapTap
上述,每枚完整冲击波增加10%[震慑波]伤害
所以为150%+90%~230%=240%~380%
4级[震慑波]基础伤害系数为完整冲击波的200%24枚或以上为4级
TapTap
上述,每枚完整冲击波增加10%[震慑波]伤害
所以为200%+240%=440%
子弹为冲击波充能是共享的,3发子弹能为所有冲击波祝福同时充能(这就是冲击波吐的慢的原因)
打个比方:你有雷,风,火冲击波,吸三颗子弹可以同时发出雷,风,火,三种冲击波,算三个完整冲击波
9冲击波去掉克莉奥4个冲击波天赋,额外增加两个强化雷冲击波,等于7个冲击波祝福
3×7=21,但[震慑波]最大是24,所以需要4×7=28,每个7=3发子弹,所以需要4×3=12(发)
9冲击波(3×9=27)需要9发子弹(3×3=9),[震慑波]达到最大化
8冲击波(3×8=24)需要9发子弹(3×3=9),[震慑波]达到最大化
7冲击波(4×7=28)需要12发子弹(4×3=12),[震慑波]达到最大化
6冲击波(4×6=24)需要12发子弹(4×3=12),[震慑波]达到最大化
5冲击波(5×5=24)需要15发子弹(5×3=15),[震慑波]达到最大化
4冲击波(6×4=24)需要18发子弹(6×3=18),[震慑波]达到最大化
3冲击波(8×3=24)需要24发子弹(8×3=24),[震慑波]达到最大化
2冲击波(12×2=24)需要36发子弹(12×3=36),[震慑波]达到最大化
星级提升
一星:冲击波伤害提升20%(对震慑波也同样生效),每4%雷元素伤害加成额外提高1%冲击波伤害加成,上限10%40%雷元素
TapTap
雷元素伤害指基础面板上雷元素伤害
TapTap
完整冲击波伤害从100%提升至120%/130%100%+100%×20%/100%+100%×30%
120%无基础面板雷元素伤害130%40%或以上基础面板雷元素伤害
[震慑波]基础伤害有等级之分,则需要重新计算
1级[震慑波]基础伤害从50%提升至60%/65%50%+50%×20%/30%
最终伤害为70%/75%60%+10%/65%+10%
(每枚完整冲击波增加10%伤害)
2级[震慑波]基础伤害从100%提升至120%/130%100%+100%×20%/30%
最终伤害为140%/150%~200%/210%120%/130%+20%~80%
(每枚完整冲击波增加10%伤害)
3级[震慑波]基础伤害从150%提升至180%/195%150%+150%×20%/30%
最终伤害为270%/285%~410%/425%180%/195%+90%~230%
(每枚完整冲击波增加10%伤害)
4级[震慑波]基础伤害从200%提升至240%/260%200%+200%×20%/30%
最终伤害为480%/500%240%/260%+240%
(每枚完整冲击波增加10%伤害)
二星(核心星级):发射两枚伤害倍率为基础伤害系数的[震慑波],两枚震慑波总伤害提升40%
TapTap
1级[震慑波]基础伤害系数为60%/65%,一枚完整冲击波增加10%伤害
上述,总伤害为70%/75%
70%/75%*2=140%/150%(两枚震慑波)
140%/150%+140%/150%×40%=196%/210%
196%/210%两枚[震慑波]总量,一枚为98%/105%
1级[震慑波]发射两枚伤害倍率为98%/105%的震慑波
2级[震慑波]基础伤害系数为120%/130%,一枚完整冲击波增加10%伤害
上述,总伤害为140%/150%~200%/210%
140%/150%~200%/210%*2=280%/300%~400%/420(两枚震慑波)
280%/300%~400%/420%+280%/300%~400%/420%×40%=392%/420%~560%/588%
392%/420%~560%/588%两枚[震慑波]总量,一枚为196%/210%~280%/294%
2级[震慑波]发射两枚伤害倍率为196%/210%~280%/294%的震慑波
3级[震慑波]基础伤害系数为180%/195%,一枚完整冲击波增加10%伤害
上述,总伤害为270%/285%~410%/425%
270%/285%~410%/425%*2=540%/570%~820%/850%(两枚震慑波)
540%/570%~820%/850%+540%/570%~820%/850%×40%=756%/798%~1148%/1190%
756%/798%~1148%/1190%两枚[震慑波]总量,一枚为378%/399%~574%/595%
3级[震慑波]发射两枚伤害倍率为378%/399%~574%/595%的震慑波
4级[震慑波]基础伤害系数为240%/260%,一枚完整冲击波增加10%伤害
上述,总伤害为480%/500%
480%/500%*2=960%/1000%(两枚震慑波)
960%/1000%+960%/1000%×40%=1344%/1400%
1344%/1400%两枚[震慑波]总量,一枚为672%/700%
4级[震慑波]发两枚伤害倍率为672%/700%的震慑波
六星(核心星级):每发完整冲击波对震慑波伤害从10%提升至14%,伤害上限从240%提升至336%(枚数不变)
TapTap
1级[震慑波]基础伤害为60%/65%,最终伤害为74%/79%
最终伤害由70%/75%提升至74%/79%
74%/79%*2=148%/158%
148%/158%+148%/158%×40%=207.2%/221.2%
207.2%/221.2%两枚[震慑波]总量,一枚为103.6%/110.6%
一枚1级[震慑波]伤害由98%/105%提升至103.6%/110.6%
2级[震慑波]基础伤害为120%/130%,最终伤害为148%/158%~234%/244%
最终伤害由140%/150%~200%/210%提升至148%/158%~234%/244%
148%/158%~234%/244%*2=296%/316%~468%/488%
296%/316%~468%/488%+296%/316%~468%/488%×40%=414.4%/442.4%~655.2%/683.2%
414.4%/442.4%~655.2%/683.2%两枚[震慑波]总量,一枚为207.2%/221.2%~327.6%/341.6%
一枚2级[震慑波]伤害由196%/210%~280%/294%提升至207.2%/221.2%~327.6%/341.6%
3级[震慑波]基础伤害为180%/195%,最终伤害为306%/321%~502%/517%
最终伤害由270%/285%~410%/425%提升至306%/321%~502%/517%
306%/321%~502%/517%*2=612%/642%~1004%/1034%
612%/642%~1004%/1034%+612%/642%~1004%/1034%×40%=856.8%/898.8%~1405.6%~1447.6%
856.8%/898.8%~1405.6%~1447.6%为为两枚[震慑波]总量,一枚为428.4%/449.4%~702.8%/723.8%
一枚3级[震慑波]伤害由378%/399%~574%/595%提升至428.4%/449.4%~702.8%/723.8%
4级[震慑波]基础伤害为240%/260%,最终伤害为576%/596%
最终伤害由480%/500%提升至576%/596%
576%/596%*2=1152%/1192%
1152%/1192%+1152%/1192%×40%=1612.8%/1668.8%
1612.8%/1668.8%两枚[震慑波]总量,一枚为806.4%/834.4%
一枚4级[震慑波]的伤害由672%/700%提升至806.4%/834.4%
26
2
9