汉末霸业闪退问题(详见图片)
修改于2023/03/23918 浏览官方已回复
Redmi/cezanne/cezanne:11/RP1A.200720.011/V12.5.11.0.RJNCNXM:user/release-keys
#00 pc 00000000007f7ad0 /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (CCampManager::AddYMZItem()+60)
#01 pc 00000000007e4708 /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (CCamp::AddAdditionalItem(CCity*, CFightWork*, CBattleWork*)+768)
#02 pc 0000000000820978 /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (CTurnBased::UpdateYMZItem()+204)
#03 pc 0000000000826508 /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (CTurnBased::Update(float)+8368)
#04 pc 00000000007b4c20 /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (CWorldUI_0::Loop(float)+44)
#05 pc 0000000000f9f5e0 /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (cocos2d::TimerTargetSelector::trigger(float)+36)
#06 pc 0000000000f9f8dc /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (cocos2d::Timer::update(float)+72)
#07 pc 0000000000fa341c /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (cocos2d::Scheduler::update(float)+364)
#08 pc 0000000000f92b0c /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (cocos2d::Director::drawScene()+88)
#09 pc 0000000000f92c38 /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (cocos2d::DisplayLinkDirector::mainLoop()+44)
#10 pc 0000000000d0e8f8 /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+20)
#11 pc 00000000000788c0 /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/oat/arm64/base.odex (art_jni_trampoline+144)
#12 pc 00000000001bfdac /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/oat/arm64/base.odex (org.cocos2dx.lib.Cocos2dxRenderer.onDrawFrame+236)
#13 pc 000000000063de6c /system/framework/arm64/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.guardedRun+6492) (BuildId: a84054d78cc8c41cf5934fffd12d5ec45cdcdd21)
#14 pc 000000000063e6d4 /system/framework/arm64/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.run+436) (BuildId: a84054d78cc8c41cf5934fffd12d5ec45cdcdd21)
#15 pc 0000000000133564 /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548) (BuildId: 5bcc2e0cd789b3f42a099d95cf2f47b2)
#16 pc 00000000001a8a6c /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+200) (BuildId: 5bcc2e0cd789b3f42a099d95cf2f47b2)
#17 pc 000000000054ac24 /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+460) (BuildId: 5bcc2e0cd789b3f42a099d95cf2f47b2)
#18 pc 0000000000599380 /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1288) (BuildId: 5bcc2e0cd789b3f42a099d95cf2f47b2)
#19 pc 00000000000eb0ac /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64) (BuildId: e3b9452a622260bd5fa514f1cf311fdf)
#20 pc 000000000008b810 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: e3b9452a622260bd5fa514f1cf311fdf)