汉末霸业闪退问题(详见图片)

修改于2023/03/23855 浏览官方已回复
Redmi/cezanne/cezanne:11/RP1A.200720.011/V12.5.11.0.RJNCNXM:user/release-keys
      #00 pc 00000000007f7ad0  /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (CCampManager::AddYMZItem()+60)
      #01 pc 00000000007e4708  /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (CCamp::AddAdditionalItem(CCity*, CFightWork*, CBattleWork*)+768)
      #02 pc 0000000000820978  /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (CTurnBased::UpdateYMZItem()+204)
      #03 pc 0000000000826508  /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (CTurnBased::Update(float)+8368)
      #04 pc 00000000007b4c20  /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (CWorldUI_0::Loop(float)+44)
      #05 pc 0000000000f9f5e0  /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (cocos2d::TimerTargetSelector::trigger(float)+36)
      #06 pc 0000000000f9f8dc  /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (cocos2d::Timer::update(float)+72)
      #07 pc 0000000000fa341c  /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (cocos2d::Scheduler::update(float)+364)
      #08 pc 0000000000f92b0c  /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (cocos2d::Director::drawScene()+88)
      #09 pc 0000000000f92c38  /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (cocos2d::DisplayLinkDirector::mainLoop()+44)
      #10 pc 0000000000d0e8f8  /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/lib/arm64/libHMBYGame_taptap.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+20)
      #11 pc 00000000000788c0  /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/oat/arm64/base.odex (art_jni_trampoline+144)
      #12 pc 00000000001bfdac  /data/app/~~BrJVzn6mUHZAWIPijBMfHQ==/com.longyoug.hmby.taptap-lSpm-D_BAy2196MptuCe-g==/oat/arm64/base.odex (org.cocos2dx.lib.Cocos2dxRenderer.onDrawFrame+236)
      #13 pc 000000000063de6c  /system/framework/arm64/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.guardedRun+6492) (BuildId: a84054d78cc8c41cf5934fffd12d5ec45cdcdd21)
      #14 pc 000000000063e6d4  /system/framework/arm64/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.run+436) (BuildId: a84054d78cc8c41cf5934fffd12d5ec45cdcdd21)
      #15 pc 0000000000133564  /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548) (BuildId: 5bcc2e0cd789b3f42a099d95cf2f47b2)
      #16 pc 00000000001a8a6c  /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+200) (BuildId: 5bcc2e0cd789b3f42a099d95cf2f47b2)
      #17 pc 000000000054ac24  /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+460) (BuildId: 5bcc2e0cd789b3f42a099d95cf2f47b2)
      #18 pc 0000000000599380  /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1288) (BuildId: 5bcc2e0cd789b3f42a099d95cf2f47b2)
      #19 pc 00000000000eb0ac  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64) (BuildId: e3b9452a622260bd5fa514f1cf311fdf)
      #20 pc 000000000008b810  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: e3b9452a622260bd5fa514f1cf311fdf)
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