伤害计算公式(蕴灵选择、人偶搭配、凹伤害必看)(持续更新)(关键字:伤害计算 公式 加成 )
精华修改于2021/09/081.3 万浏览攻略讨论
鉴于目前伤害计算争议较大,自己开一贴亲测伤害公式。
伤害浮动经测试约为:2%
1、攻击&防御:假设伤害公式为(攻击-防御)*倍率;
![TapTap](https://img2.tapimg.com/bbcode/images/528eaea5100866e1d24ee026749946fb.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
面板
![TapTap](https://img2.tapimg.com/bbcode/images/b30b59f174d392d1bbb832978ab8d605.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
普攻100%,367伤害。
![TapTap](https://img2.tapimg.com/bbcode/images/8e05b76180d28c836daf5b272a87884c.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
二技能150%,551伤害。
防御≈429-367=62
二技能伤害=(429-62)*150%=550.5约等于551。
![TapTap](https://img2.tapimg.com/bbcode/images/20214d1abcddc0c12e81b2941a9fce29.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
面板473攻击
![TapTap](https://img2.tapimg.com/bbcode/images/0f630e389fca295879d942f42c63c3a7.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
普攻100%,473-62=411≈416(411±411*2%);
2%伤害浮动,(416-411)/411≈1.2%<2%
![TapTap](https://img2.tapimg.com/bbcode/images/1fda2ced578c86d9a0e12ff852b4cc43.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
一技能150%,(473-62)*1.5=616.5;
(616.5-631)/616.5≈2%;
假设成立,公式为:(攻击-防御)*比率;
2、攻击加成:假设伤害公式为:(攻击*(1+攻击加成)-防御)*倍率;
![TapTap](https://img2.tapimg.com/bbcode/images/7f5e8343a910e9c28db75bc3a864eb03.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
面板:1904攻击,手动施放<精准狙击>+10%攻击
![TapTap](https://img2.tapimg.com/bbcode/images/fa418de02fe8ea9340937fd63aa8dd23.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
普攻110%,1290伤害;
(1904-防御)*110%=1290
解得:防御=731
![TapTap](https://img2.tapimg.com/bbcode/images/937bac6bfaf464d5c4e5ea8e73d6d1e6.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
验证假设:[1904*(1+10%)-731]*110%=1500;浮动:(1500-1464)/1464≈2%,假设成立,公式为:(攻击*(1+攻击加成)-防御)*倍率;
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重头戏来了!!!
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3、雷电/魔法/冰霜/火焰/物理&泛用伤害加成:假设伤害公式为(攻击*(1+攻击加成)-防御)*(1+属性伤害加成+泛用伤害加成)*倍率;
![TapTap](https://img2.tapimg.com/bbcode/images/38b20f35ea681d0c0b91878ba91ad724.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
属性伤害指:雷电/魔法/冰霜/火焰/物理(如图蕴灵特性的6%雷电伤害);
![TapTap](https://img2.tapimg.com/bbcode/images/daf4df98b0c88df3e02eddc5f717c505.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
泛用伤害加成如图蕴灵特性加6%伤害;
有泛用伤害配置(20%;来源:<虚空之女>)
![TapTap](https://img2.tapimg.com/bbcode/images/4005cc382d96d1b9fc8f7e51cb4149a0.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
吸血鬼811攻击力,王女大招增加魔法伤害40%,<虚空之女>增加伤害20%;
![TapTap](https://img2.tapimg.com/bbcode/images/2c1fe7dd9fc4927c2d30baccc61397af.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
带上<虚空之女>和王女来联动泛用伤害加成乘区和魔法伤害加成乘区。
![TapTap](https://img2.tapimg.com/bbcode/images/d68b45d0a1f5b3424d7b9d2e26492467.png?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
普攻100%,(664+677+673)/3=671伤害。
(811-防御)*(1+20%虚空之女)*100%=671
解得:防御=252
![TapTap](https://img2.tapimg.com/bbcode/images/9f2d883e5922a268163f7c888a2ff435.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
验证假设:(811-252)*(1+20%虚空之女+40%王女)=894
浮动:(894-888)/[(894+888)/2]=6/891=0.7%<2%,假设成立;
若是:攻击*(1+攻击加成)-防御)*(1+属性伤害加成)*(1+泛用伤害加成)*倍率,则为:
[811-252]*(1+20%虚空之女)(1+40%王女)=939
浮动:(939-888)/[(939+888)/2]=51/914=5.6%%>2%
故而假设不成立
综上:伤害公式为(攻击*(1+攻击加成)-防御)*(1+属性伤害加成+泛用伤害加成)*倍率;
可以知道,属性伤害加成与泛用伤害加成在同一乘区。
4、受到伤害增加:假设伤害公式为(攻击*(1+攻击加成)-防御)*(1+属性伤害加成+泛用伤害加成+受到泛用/属性伤害增加)*倍率;
![TapTap](https://img2.tapimg.com/bbcode/images/0b6f9256079ce6f4208267b2ff56f717.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
受到伤害增加是指:受到xx伤害增加,如图中的吸血鬼奥义<血月之祭>带来的受伤增加。
配置
![TapTap](https://img2.tapimg.com/bbcode/images/37acd299f4d8fdee6aca4d05378050b6.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
![TapTap](https://img2.tapimg.com/bbcode/images/eed72b906499c4b0398422b91469ebbd.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
带上<虚空之女>联动增加伤害乘区,单体增伤20%,攻击力608,奥义敌人减益BUFF:受到魔法伤害增加20%。
![TapTap](https://img2.tapimg.com/bbcode/images/d081cdaf1f948ae88e46ff5c3407ff0e.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
普攻100%,伤害654。
(608-防御)*(1+20%<虚空之女>)*100%=654
解得:防御=63
![TapTap](https://img2.tapimg.com/bbcode/images/a5bc2e4006dc9a27ded525c5e48da1fe.jpg?imageMogr2/thumbnail/1080x9999%3E/quality/80/format/jpg/interlace/1/ignore-error/1&t=1)
开大后普攻
若伤害公式为:伤害公式为(攻击*(1+攻击加成)-防御)*(1+属性伤害加成+泛用伤害加成)*(1+受到泛用/属性伤害增加)*倍率
伤害=(608-63)*(1+20%<虚空之女>)*(1+20%<血月之祭>)=784.8
浮动:(784.8-752)/784.8=4.2%>>2%,故而假设不成立;
若伤害公式为(攻击*(1+攻击加成)-防御)*(1+属性伤害加成+泛用伤害加成+受到泛用/属性伤害增加)*倍率;
伤害=(608-63)*(1+20%+20%)=763
浮动:(763-752)/763=1%<2%
假设成立;
故而怪物受伤增加和人偶增加伤害在同一乘区。
综上:
伤害公式:伤害公式为(攻击*(1+攻击加成)-防御)*(1+属性伤害加成+泛用伤害加成+受到泛用/属性伤害增加)*倍率;
未完,先摸了。