【关注】二测主要槽点策划回复
hello,大家好~二测已经过去一段时间了,我们近期也把二测大家主要吐槽的一些内容,整理好发送给了研发团队,策划也针对这些做了回答,下面我们把问答的内容发出来,大家也一起了解一下后续的开发方向。PS:研发团队是海外的,回答都是英文,本鸭英语水平真的差,只能机翻给大家,大家体谅一下。

Q:体力机制,游戏是休闲游戏玩法,为什么还要设置体力来限制游戏体验?
A:The game was designed to be a mid-core game and isn’t
really casual. It is unfortunate that this is the perception of the genre but we aren’t able to
change this aspect since it’s in the core DNA of the game.(这款游戏被设计成一款中核游戏,但事实并非如此很休闲。不幸的是,这是对流派的看法,但我们不能改变这个方面,因为它是游戏的核心DNA。)
Q:英雄技能。英雄技能重复率高,不能体现出不同英雄组合带来的策略性。
A:The hero skill repetition only occurs in one or two low level heroes. We do have plans to
change them but our focus right now is making more higher level heroes as we believe
that will have a bigger impact to the game.(英雄技能的重复只发生在一个或两个低等级的英雄身上。我们确实有这样的计划改变他们,但我们现在的重点是创造更多更高水平的英雄,因为我们相信这将对游戏产生更大的影响。)
Q:伤害计算的规则没有解释,不知道伤害计算方式。
AWe feel this isn’t too big of an issue from how our current players have experienced thegame. The enemy weaknesses have been exposed mostly in the new update. (从我们现在的玩家的经历来看,我们觉得这并不是什么大问题游戏。敌人的弱点在最新的战斗红中,点击就会暴露无遗。)
Q:英雄抽卡机制过于氪金,一点都不友好。
ABased on our recent experience with other games as well, we do agree that this is a bittoo restrictive. Our design was based on games made some time ago so it may seem alittle outdated today. We will try our best to amend this to a lower amount so that playerscan unlock these for free and more frequently in a future update.(基于我们最近对其他游戏的体验,我们也认为这有点不友好的设计。我们的设计是基于一段时间前制作的游戏,所以它看起来有点过时了,我们将尽我们最大的努力来修改这个问题,使玩家可以免费获得更多英雄,这个也会尽快更新。)
Q:游戏内部分操作过于复杂,比如升级英雄等。
A:Noted. We will find a faster way to upgrade the hero(记录了。我们会找到一个更快的方法来升级英雄。优化操作步骤)
Q:广告不明显,且内容不是很新引人。
A:We chose to keep it this way as the amount of ads you can watch are limited to balance the game. The players need to know what they are getting before choosing to use the ad doubler. We have already sped up the reward payout in the coming update so hopefully this issue won’t be relevant anymore :)(我们选择这样做,因为你可以观看的广告数量是有限的平衡,这个游戏。在选择使用广告之前,玩家需要知道他们得到了什么,我们已经在即将到来的更新中加快了奖励步骤,希望这个问题能有所改善:)
Q:没有PVP玩法,觉得有些枯燥。
A:We understand this is a popular demand and is a big game-changer. Unfortunately, the design of the current game mechanic isn’t suited for PVP. Our team isn’t experienced with online multiplayer battles, but we will try our best to find a way.(我们明白这是一个普遍的需求,也是一个重大的游戏改变。不幸的是,当前游戏机制的设计并不适合PVP。我们的团队没有经验在多人在线战斗中,我们会尽我们最大的努力去找到方法来实现这种玩法。)
Q:无尽模式的排行榜让人失望,被老玩家占据,新玩家燃不起冲榜的欲望。
A:Noted. We will make it a high priority to separate experienced players and new players
by introducing leagues(确定,我们将使用其他方式把新老玩家分开,完善无尽模式的体验。)