雷达带码

精华2019/08/24888 浏览游戏开发攻略
begincode;name:未命名方法;1:UICircle 圆环=fun ui.circle(Vector3 0.75,0.73,0:Float 300:Float 10:Color 119,119,119,255);2:=fun ui.circle(Vector3 0.75,0.73,0:Float 250:Float 1:Color 119,119,119,255);3:=fun ui.circle(Vector3 0.75,0.73,0:Float 50:Float 1:Color 119,119,119,255);4:=fun ui.circle(Vector3 0.75,0.73,0:Float 150:Float 1:Color 119,119,119,255);5:=fun ui.circle(Vector3 0.75,0.73,0:Float 100:Float 4:Color 119,119,119,255);6:=fun ui.circle(Vector3 0.75,0.73,0:Float 200:Float 4:Color 119,119,119,255);7:UICircle 自己坐标=fun ui.circle(Vector3 0.75,0.73,0:Float 20:Float 20:Color 119,119,119,255);8:UICircle 敌人坐标=fun ui.circle(var 敌人图标:Float 20:Float 5:Color 255,239,0,255);9:Vector3 w=act 243.108.getTargetPos();10:Float m=varf Vector3.w.x();11:Float m2=varf Vector3.w.y();12:Float m3=varf Vector3.w.z();13:Float hhhhh=varf Float.m.四舍五入();14:Float hhhhhj=varf Float.m2.四舍五入();15:Float fufuc=varf Float.m3.四舍五入();16:Vector3 ooo=fun creatVariable.Vector3(var m:var m2:var m3);17:UILabel ff=fun ui.text(Vector3 0.75,0.5,0:Float 32:Color 255,239,0,255:var ooo);18:UILabel dd=fun ui.text(Vector3 0.75,0.55,0:Float 32:Color 255,239,0,255:String 敌方坐标);19:Vector3 a=act 247.107.getPosition();20:Vector3 b=fun screen.size();21:Float xb=varf Vector3.b.x();22:Float yb=varf Vector3.b.y();23:Float 长宽倍率=fun float.division(var xb:var yb);24:=act 243.108.setEnemyType(Enum 0);25:Vector3 c=act 243.108.getTargetPos();26:Vector3 d=fun camera.foward();27:Vector3 e=fun vector3.minus(var a:var c);28:Float xd=varf Vector3.d.x();29:Float yd=varf Vector3.d.y();30:Float zd=varf Vector3.d.z();31:Float tan贝塔=fun float.division(var zd:var xd);32:Float 贝塔=fun float.triangle.atan(var tan贝塔);33:if fun float.gt(var xd:Float 0);34: Float 贝塔=fun float.add(var 贝塔:Float 180);35:Float xe=varf Vector3.e.x();36:Float ye=varf Vector3.e.y();37:Float ze=varf Vector3.e.z();38:Float tan西塔=fun float.division(var ze:var xe);39:Float 西塔=fun float.triangle.atan(var tan西塔);40:if fun float.lt(var xe:Float 0);41: Float 西塔=fun float.add(var 西塔:Float 180);42:Float 阿尔法=fun float.minus(var 贝塔:var 西塔);43:Float xe2=fun float.multiply(var xe:var xe);44:Float ye2=fun float.multiply(var ye:var ye);45:Float ze2=fun float.multiply(var ze:var ze);46:Float xze=fun float.add(var xe2:var ze2);47:Float ac距离=fun float.pow(var xze:Float 0.5);48:if fun float.gt(var ac距离:Float 34.25);49: Float ac距离=fun float.minus(Float 34.25:Float 0);50:Float 正弦=fun float.triangle.sin(var 阿尔法);51:Float 余弦=fun float.triangle.cos(var 阿尔法);52:Float 敌x=fun float.multiply(var ac距离:var 正弦);53:Float 敌y=fun float.multiply(var ac距离:var 余弦);54:Float 敌y放大=fun float.multiply(var 敌y:var 长宽倍率);55:Float x2=fun float.multiply(var 敌x:Float 0.002);56:Float y2=fun float.multiply(var 敌y放大:Float 0.002);57:Float x3=fun float.add(var x2:Float 0.75);58:Float y3=fun float.add(var y2:Float 0.73);59:Vector3 敌人图标=fun creatVariable.Vector3(var x3:var y3:Float 0);endcode
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