开发者说:来自战斗民族的小小心愿
Hello taptaper!
We are thrilled to announce that our simple-but-addictive, super casual game is coming to Taptap and say Hello to Chinese players these days! Hope you will like 10k Taps J
我们很激动的宣布这款简单上瘾的休闲游戏要和taptap上的各位见面啦~希望你们会喜欢这款游戏:)
We are a small developer team (6) called 100 Watt from Novosibirsk, Russia. We have known each other for many years and worked together in one software company.
我们来自俄罗斯新西伯利亚,有一个6个人的小工作室——100Watt。团队里的成员在之前都彼此认识并且一起在一个软件公司工作了很多年。

(平时我们的办公环境)
Why we decided to make games? It’s a tough question similar to “why you decided to play piano” :)
说到为什么要做游戏,这个问题就有点像你被别人问到: 为什么学钢琴?
Indeed, we saw the possibilities of the mobile market that was evolving with tremendous speeds. But still we felt the passion to create entertainment for wide audience and we had so many ideas for games that it was unforgivable to keep them as just ideas.
实打实的讲,我们看到了移动市场的迅猛发展。但是我们打从心里更想创作一些可以让大多数玩家都可以体验到快乐的游戏。我们有时觉得自己有太多炒鸡棒的点子,我们在想,如果我们没有做些什么去实现他们,那简直是不能原谅啊!
Of course when you start making first prototypes out of your ideas you realize that 99% of your ideas suck.
当然,当你开始把脑中的一些点子做出来的时候,你会发现…99%的点子真是太糟糕了…
So you have just 1% of the ideas done as prototypes. Then 99% of those prototypes turn out to be dull or unplayable. Every moment on this road you should check for two things: how what you are doing reflects the current trends and is that new feature really needed to release the game.
所以到最后你只能做出来实现1%的想法,剩下的99%都会变得无关紧要。这就是我们做出来翻滚盒子的初衷与原则。每时每刻我们都在提醒自己去关注两件事:我们要做什么去实现想要的功能?其他的功能是否能增加更多的可玩性?


(初始界面的UI改进)
And this is also the reason why we made lots of polish work to 10k Taps. We hope to improve players experience so that they could focus more on the core gameplay and leave away the other things. Hope you guys could love this cube. We will try to bring more endearing games for you!
所以这也是我们为什么在翻滚盒子这个极简游戏上做很多改善的原因。我们希望通过改善游戏体验,玩家可以更多的专注在玩法上面,专心地体验游戏~希望大家会喜欢翻滚盒子,我们在未来会为大家带来更多有意思的作品!