【国服最新进度爆料】大力铁匠在线求饶!手下留星!(内含致中国大陆玩家的一封信)

2020/04/161341 浏览综合
各位粑粑好,我是在前线抗最难的线挨最毒的打的大力铁匠,《迷失之地:乱斗》自开启预约以来评分一直在下降,铁匠这几天看评论辗转反侧彻夜难眠,一度想要抡起自己的锤子砸shi自己,让炸弹飞飞直接给自己愉悦送走o(╥﹏╥)o
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看到各位粑粑评论中的批评, 本铁匠觉得人森真是太难了……我就是个只会挨打的憨憨铁匠,拜托各位粑粑手下留星啊啊啊啊啊!知道粑粑们非常关心《迷失之地:乱斗》的国服最新进展,于是铁匠我连夜联系了远在海外的开发爸爸,给大家带来了最新的爆料!
《迷失之地:乱斗》国服目前版号已提交申请,处于技术接入阶段,我们正在针对游戏迁移到国服进行服务器等技术方面的改造,力求保证游戏内容方面的一致,让大家能拥有原汁原味的游戏体现。欢迎大家加入官方Q群(1049805997)第一时间了解开发和测试的信息~
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另外,远在海外的开发爸爸对中国大陆的玩家也非常重视,特地写了给中国大陆玩家的一封信,里面有分享一些游戏设计的理念以及他对中国玩家的期待与祝福。让我们一起来康康到底写了什么把~
————————铁匠榔头一挥,打出一条分割线—————————
各位中国的游戏爱好者们,你们好!
我是《迷失之地:乱斗》的制作人Teemu,同时也是Supercell的子公司Frogmind的COO。之前我们公司开发过《迷失之地》系列IP的两个游戏, 获得了诸多国际奖项,同时也收获了来自玩家与游戏行业内的赞誉,非常感谢大家的支持。下面请允许我给你们介绍一下我们在中国大陆即将发行的第一款游戏《迷失之地:乱斗》。
【“迷失之地”系列IP的传承与突破】
《迷失之地:乱斗》和我们之前的作品《迷失之地》1&2整体的世界观是一脉相承的, 故事都发生在神秘的荒地世界,在乱斗中你依然会看到那些熟悉的风景和居民,当然我们也额外增加了数十个新角色等待你们来发现和探索。
虽然乱斗的主要玩法和前作有较大不同,但我们公司最大的优势——模拟物理引擎的运用仍然在乱斗中得到了完美的传承。一旦进入迷失之地的乱斗世界,你会发现它非常易于上手,你只需要根据自己的策略思考进行克隆兵的搭配,并在不断的实战中挖掘新的攻击组合即可。(当然,为了提高趣味性和可玩性,我们在其中预埋了很多小彩蛋。有时候出其不意的阵容搭配组合可能会出现小惊喜哦~)
【关于玩法设计】
我猜许多玩家肯会很好奇《迷失之地:乱斗》为什么采用了这样一种类似《愤怒的小鸟》和《皇室战争》相结合的玩法吧?因为我们认为《愤怒的小鸟》的悬带机制是触摸屏游戏的最佳用户界面之一。它使得用户能够以非常直观的形式进行精确控制(角度和速度),并且这样的操作也很容易掌握。另外《皇室战争》是我们团队非常非常喜欢的一款游戏,所以我们想在他的玩法基础上增加一些其他的新机制,让玩家可以一起玩并进行更多的互动。
我们的第一个玩法原型实际上是类似足球防御塔的机制,但开发过程中我们逐渐在塔楼相互对立的单元中增加更多的细节和功能,并且视觉设计也慢慢往神秘的风格靠拢。很快我们就认识到,这个游戏应该在badland宇宙中进行,因为它与我们的设计完美匹配,并且还可以深化延展badland这个丰富且神秘的宇宙。于是在保留badland前作独特而美丽氛围的基础上,我们将视觉效果样式进行了升级,将2D升级为3D并添加了更多色彩。
【关于国服的发行期待】
《迷失之地:乱斗》未来将通过腾讯的极光计划代理引入到中国大陆区进行发行。我们很高兴能与腾讯合作,在合作过程中,我们双方建立了紧密融洽的合作关系。希望我们能一起努力给各位中国大陆的玩家带来原汁原味的产品体验。
我们始终相信人与人的连接会带来特殊的乐趣,而这也是我们现在聚焦社交游戏的原因。希望在《迷失之地:乱斗》的神秘世界里,玩家们可以相互挑战、合作,在社交中获得独特而有趣的体验。
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Dear Chinese players,
I am excited to introduce our game Badland Brawl to all of you! I am Teemu, producer of Badland Brawl and COO of Frogmind, a subsidiary of Supercell. Our previous works include Badland 1 and 2 which have won many awards and received love from both players and reviewers. I would like to thank you all for your strong support and hopefully you will like our new game Badland Brawl.
Inheritance and breakthroughs from the Badland series
Badland Brawl takes place in the same world/universe than BADLAND 1 & 2 and expands it with dozens of new characters. The visual style is more colourful and 3D instead of 2D. Yet, the players of BADLAND 1 & 2 will likely recognise the gorgeous landscapes and some of the inhabitants.
The main gameplay is different from BADLAND 1 & 2 but shares being based on simulated physics. Physics based gameplay is one of our strengths as a company. It makes the game easy to pick up and intuitive and yet makes the battles infinitely varied. With the right timing and clever use of combos, even totally unexpected things can happen. Players can invent new attack combos by mixing things together and mastering their use through trial and error.
I believe that some players might wonder why Badland Brawl combines Angry Birds with CR. We feel that the Angry birds sling mechanics is one of the best user interfaces for touchscreen gameplay. It allows for precise control (angle and speed) in very intuitive form. It is easy to pick up and yet allows a good learning curve in mastering to predict the results of the interactions. We liked that and we really liked the smart metagame of Clash Royale.
The first prototype was actually a kind of a football tower defence. We started to add details and functionality to the units the towers slung against each other and the visual design took a turn towards a mystical nature with different creatures working together in a tribe. Pretty soon it became clear that the game should take place in the Badland universe as that really matched the design and would give us the possibility to deepen the universe that is already rich but also mystical. We wanted to upgrade the visuals style into 3D and add more colors but still keep the unique and beautiful atmosphere of BADLAND 1 & 2.
Expectations on Badland Brawl mainland version
Badland Brawl mainland version will be published by Tencent A.C.E program. We are happy to work with them and we have had a great relationship with each other during our cooperation. Hopefully we can bring you an authentic gaming experience.
We very much believe into social gaming where players can play and have cool experiences together. That is the reason why our focus is now in making social games. We really hope Chinese players can challenge and cooperate with each other and gain unique and enjoyable experience in the mysterious world of Badland Brawl.
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